Ed Mackey's repositories
testing-pbr
Various tests of Physically-Based Rendering via Three.js
glsl-sandbox
Online live editor for fragment shaders.
browser-tester
Reduced reproduce case for a "dead zone" bug
emackey.github.io
GitHub Pages
extension-guesser
Guess file extensions based on some magic numbers
mjs-volume
MontageJS 3D Components
asciidoctor-stylesheet-factory
:art: A utility project for producing the default stylesheet for the HTML converter in Asciidoctor. All other uses are deprecated. Assembled using Compass, Sass and Foundation.
BabylonJS-glTFLoader
Sample loading glTF models using BabylonJS
blender-debugger-for-vscode
Blender addon for remote debugging Blender with VS Code (and Visual Studio)
eclipsetracks
EclipseTracks.org - Interactive solar eclipse track modeling with Cesium
glTF-Blender-IO
Blender glTF 2.0 importer and exporter
gltf-import-export
Convert between GLB and GLTF files.
gltf-pipeline
Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
glTF-Sample-Models
glTF Sample Models
glTF-Validator
Tool to validate glTF assets.
glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL
json-schema-org.github.io
JSON Schema website
KTX-Software
KTX (Khronos Texture) Library and Tools
MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
NASA-3D-Resources
Here you'll find a growing collection of 3D models, textures, and images from inside NASA.
Vulkan-Docs
The Vulkan API Specification and related tools
webglstats-site
The source code to the WebGL Stats site