elliotskim

elliotskim

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GPUPrefixSums

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12 and Unity. Theoretically portable to all wave/warp/subgroup sizes.

Language:C++License:NOASSERTIONStargazers:61Issues:0Issues:0

GPUSorting

OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Language:CudaLicense:NOASSERTIONStargazers:46Issues:0Issues:0

DirectX-Headers

Official DirectX headers available under an open source license

Language:CLicense:MITStargazers:527Issues:0Issues:0

logtard

A simple, portable and dumb logging library in C++ with no bloatness nor mambo-jambo

Language:C++License:MITStargazers:2Issues:0Issues:0

PixEvents

WinPixEventRuntime + decoder + tests

Language:C++License:MITStargazers:72Issues:0Issues:0

iTerm2-Color-Schemes

Over 250 terminal color schemes/themes for iTerm/iTerm2. Includes ports to Terminal, Konsole, PuTTY, Xresources, XRDB, Remmina, Termite, XFCE, Tilda, FreeBSD VT, Terminator, Kitty, MobaXterm, LXTerminal, Microsoft's Windows Terminal, Visual Studio, Alacritty

Language:ShellLicense:NOASSERTIONStargazers:24321Issues:0Issues:0

PresentMon

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

Language:C++License:MITStargazers:1521Issues:0Issues:0

GTS-GamesTaskScheduler

A task scheduling framework designed for the needs of game developers.

Language:C++License:MITStargazers:444Issues:0Issues:0

TaskScheduler

Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

Language:C++License:MITStargazers:543Issues:0Issues:0

cuda-samples

Samples for CUDA Developers which demonstrates features in CUDA Toolkit

Language:CLicense:NOASSERTIONStargazers:5558Issues:0Issues:0

RTX-Path-Tracing

Real-time path tracing library and sample

Language:C++License:NOASSERTIONStargazers:587Issues:0Issues:0

Hieroglyph-v3

Hieroglyph 3 Rendering Engine

Language:C++License:MITStargazers:42Issues:0Issues:0

SDL

Simple Directmedia Layer

Language:CLicense:ZlibStargazers:8508Issues:0Issues:0

Hoard

The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.

Language:C++License:Apache-2.0Stargazers:1066Issues:0Issues:0

Physics2D

Some 2D collision detection and physics stuff.

Language:C++License:BSD-2-ClauseStargazers:11Issues:0Issues:0

Game-Physics-Cookbook

Code repository for Game Physics Cookbook, published by Packt

Language:C++License:MITStargazers:69Issues:0Issues:0

samplematrixcode

Sample matrix multiply code to show affect of blocking and data alignment

Language:CStargazers:17Issues:0Issues:0

glslcookbook

Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)

Language:CLicense:MITStargazers:547Issues:0Issues:0

Introduction-to-3D-Game-Programming-With-DirectX11

Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]

Language:C++License:MITStargazers:239Issues:0Issues:0

Direct3D-Rendering-Cookbook

Direct3D Rendering Cookbook - companion source code

Language:C#License:MITStargazers:95Issues:0Issues:0

gpu-particle-system

An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.

Language:C++License:MITStargazers:45Issues:0Issues:0

GLParticles2

OpenGL ES Particle System Tutorial (2/3) [RayWenderlich Tutorial]

Language:Objective-CLicense:NOASSERTIONStargazers:6Issues:0Issues:0

GLParticles3

OpenGL ES Particle System Tutorial (3/3) [RayWenderlich Tutorial]

Language:Objective-CLicense:NOASSERTIONStargazers:4Issues:0Issues:0

GLParticles1

OpenGL ES Particle System Tutorial (1/3) [RayWenderlich Tutorial]

Language:Objective-CLicense:NOASSERTIONStargazers:14Issues:0Issues:0

libpng-VisualStudio2019

Building libpng with Visual Studio 2019

Language:CStargazers:13Issues:0Issues:0
Language:C++License:GPL-3.0Stargazers:55Issues:0Issues:0

generative-ai-for-beginners

18 Lessons, Get Started Building with Generative AI đź”— https://microsoft.github.io/generative-ai-for-beginners/

Language:Jupyter NotebookLicense:MITStargazers:45631Issues:0Issues:0

sb7code

Source code and supporting material for the 7th Edition of OpenGL SuperBible

Language:CStargazers:715Issues:0Issues:0

WickedEngine

3D engine with modern graphics

Language:C++License:MITStargazers:5460Issues:0Issues:0

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Language:C++License:NOASSERTIONStargazers:2954Issues:0Issues:0