elliotskim's starred repositories
GPUPrefixSums
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12 and Unity. Theoretically portable to all wave/warp/subgroup sizes.
GPUSorting
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
DirectX-Headers
Official DirectX headers available under an open source license
iTerm2-Color-Schemes
Over 250 terminal color schemes/themes for iTerm/iTerm2. Includes ports to Terminal, Konsole, PuTTY, Xresources, XRDB, Remmina, Termite, XFCE, Tilda, FreeBSD VT, Terminator, Kitty, MobaXterm, LXTerminal, Microsoft's Windows Terminal, Visual Studio, Alacritty
PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
GTS-GamesTaskScheduler
A task scheduling framework designed for the needs of game developers.
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
RTX-Path-Tracing
Real-time path tracing library and sample
Hieroglyph-v3
Hieroglyph 3 Rendering Engine
Game-Physics-Cookbook
Code repository for Game Physics Cookbook, published by Packt
samplematrixcode
Sample matrix multiply code to show affect of blocking and data alignment
glslcookbook
Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)
Introduction-to-3D-Game-Programming-With-DirectX11
Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
Direct3D-Rendering-Cookbook
Direct3D Rendering Cookbook - companion source code
gpu-particle-system
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
GLParticles2
OpenGL ES Particle System Tutorial (2/3) [RayWenderlich Tutorial]
GLParticles3
OpenGL ES Particle System Tutorial (3/3) [RayWenderlich Tutorial]
GLParticles1
OpenGL ES Particle System Tutorial (1/3) [RayWenderlich Tutorial]
libpng-VisualStudio2019
Building libpng with Visual Studio 2019
generative-ai-for-beginners
18 Lessons, Get Started Building with Generative AI đź”— https://microsoft.github.io/generative-ai-for-beginners/
WickedEngine
3D engine with modern graphics
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.