elintseeker / Battletech-Solo-Rules

Simple solo rules and tables for tabletop Battletech/Classic Battletech

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Battletech Solo Rules

Simple Solo rules and tables for tabletop Battletech.

Setup

  • Scenario ends at 20 turns
  • Scenarios always uses the Forced Withdrawal rules (See Total Warfare/Battletech Manual)
  • Auto-Ejection rules are on for all enemy units.
  • Variable Damage Rules (if playing Alpha Strike)
  • Other House rules that you may use.

Mission Objective

See Scenario Generation Tables

Enemy Composition

See OpFor Generation Tables

Target Selection

Roll a 1d6 for each enemy 'Mech/Unit moving this round.

1d6 Result
1-2 Target a unit with the lowest Target Modifier
3-5 Targeted unit of the previous turn/nearest available unit
6 Target unit last moved this round or last turn

* If multiple valid targets are available, randomly select a target by rolling a die.
** If playing with objectives, consider the objective/marker/unit (nearest or otherwise) as a valid target in roll offs for movement purposes or "trying" to complete objectives.

Enemy Mech Movement

Unit's movement to attack/engage a selected target from the table above or use the Extended Table below this section.

1d6 Result
1 Do nothing (Torso Twist if applicable)
2-4 Walk (Jump if possible for traversing terrain)
5-6 Run/Charge (Run at maximum speed/Charge if possible)

Enemy Mech Movement (Extended table)

Roll a 1d6 for the passive/aggresive behavior and roll a 1d6 again for movement action.

1d6 1d6 Result
  1 Do nothing...
  2 Move away and find cover from nearest hostile/target
1-3 3 Move away and find cover from nearest hostile/target (Run)
  4 Maintain distance from target
  5 Maintain distance from target (Run)
  6 Run/Charge towards target
  1 Move towards target.
  2 Move towards target (Run)
4-6 3 Run/Charge towards target
  4 Run/Charge towards target
  5 Move and flank towards target
  6 Move and flank towards target (Run)

Enemy Mech Firing Behavior

1d6 Result
1 Conservative - Attack with weapons upto 5 heat
2-3 Irked - Attack with weapons upto 8 Heat
4-5 Provoked - Attack with weapons upto 15 Heat
6 Malvina Hazen'ed - Alpha Strike (Fire all weapons with a valid range)



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Simple solo rules and tables for tabletop Battletech/Classic Battletech