Raylib 4.5 + RLGL + Raymath + Physac + RayGui
Jaylib - JNI bindings forJNI is the fastest kind of native binding for Java, but is difficult to write. Therefore we are using JavaCPP to automatically generate the bindings. The results are not quite as Java-like as you would get from a hand-written binding, but they are not bad, and should be easy to keep up to date with the latest changes in Raylib.
JavaCPP is very mature and powerful but not hugely documented, so it is probably capable of doing more than we are doing so far. See issues.
If there is a newer version of Raylib out then you can probably re-generate these bindings with little or no changes, because they are auto-generated. See How To Build
Platforms
4.5 release includes binaries for:
- Windows x86_64
- Macos x86_64
- Macos ARM64
- Linux x86_64
The 4.2 release included Linux ARM64 for Raspberry Pi, but I no longer have a Pi on which to build them.
Docs
Javadocs are here but you will also need to refer to raylib.h and Raylib's cheatsheet and examples to learn Raylib.
Example project
Download the Gradle example project and import it into IntelliJ or Eclipse to get up and running immediately.
Video tutorials
How to use with Gradle
dependencies {
implementation 'uk.co.electronstudio.jaylib:jaylib:4.5.+'
}
How to use with Maven
<dependencies>
<dependency>
<groupId>uk.co.electronstudio.jaylib</groupId>
<artifactId>jaylib</artifactId>
<version>[4.5.0,4.6)</version>
</dependency>
</dependencies>
How to use from command line
Download the latest jaylib.jar
from releases
Write a demo program, e.g. Demo.java
import static com.raylib.Jaylib.RAYWHITE;
import static com.raylib.Jaylib.VIOLET;
import static com.raylib.Raylib.*;
public class Demo {
public static void main(String args[]) {
InitWindow(800, 450, "Demo");
SetTargetFPS(60);
Camera3D camera = new Camera3D()
._position(new Vector3().x(18).y(16).z(18))
.target(new Vector3())
.up(new Vector3().x(0).y(1).z(0))
.fovy(45).projection(CAMERA_PERSPECTIVE);
// Add this line only if Raylib version < 4.5:
// SetCameraMode(camera, CAMERA_ORBITAL);
while (!WindowShouldClose()) {
UpdateCamera(camera, CAMERA_ORBITAL);
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawGrid(20, 1.0f);
EndMode3D();
DrawText("Hello world", 190, 200, 20, VIOLET);
DrawFPS(20, 20);
EndDrawing();
}
CloseWindow();
}
}
Compile it:
javac -cp jaylib-4.5.0-0.jar Demo.java
Run it:
java -cp jaylib-4.5.0-0.jar:. Demo
On MacOS you need this additional option:
java -XstartOnFirstThread -cp jaylib-4.5.0-0.jar:. Demo
On weirdy Windows you use semi-colons:
java -cp jaylib-4.5.0-0.jar;. Demo
Known issues
Getters and setters
JavaCPP does not use the 'get' and 'set' names in the methods (nor does it expose public fields). To access a field:
var x = vector.x()
To set a field:
vector.x(3)
Remember each time you do either of those you are accessing native memory.
Position field
JavaCPP has a field of its own called position
so it renames the actual position field to _position
.
Constructors
JavaCPP does not generate constructors. The recommended JavaCPP way to initialize a struct is like this:
var vec = new Vector3().x(1).y(2).z(3);
Some people do not like this. For discussion of other ways, see here.
Arrays
Arrays of C objects are not Java arrays. For example, a model
has an array of materials
each
of which have an arrays of maps
. To access the second map of the first material:
model.materials().position(1).maps().position(2)
How to build
Linux and Mac
Clone this repo including submodules so you get correct version of Raylib.
git clone --recurse-submodules https://github.com/electronstudio/jaylib
We have automated builds on Github Actions. To build manually, follow the steps in the build file
Windows
Open a Visual C 2019 native x64 command prompt with admin permissions so that symlinks work.
Clone this repo including submodules so you get correct version of Raylib. (On Windows, Google for how to enable symlinks )
git clone --recurse-submodules -c core.symlinks=true https://github.com/electronstudio/jaylib
Build and install Raylib from the raylib
directory.
cd jaylib/raylib
mkdir build
cd build
cmake -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
msbuild raylib.sln /target:raylib /property:Configuration=Release
copy raylib\Release\raylib.lib ..\..
cd ..\..
Build just the jaylib-natives.jar:
set RAYLIB_VERSION=4.0.0
set RAYLIB_PLATFORM=windows-x86_64
build-windows.bat
To build everything including the jaylib.jar you will need git-bash installed.
Edit build-windows.sh
. Change LINK_PATH
to the full path to the jaylib
folder.
(Yes, you would think JavaCPP could work this out for itself, or that relative paths could be used, but it seems not to work on Windows.)
build-windows.sh
License
Jaylib is distributed under the GPL license with the Classpath Exception to allow linking, the same as OpenJDK itself, so you can use it anywhere that you use the JDK, for both free and non-free ('closed source') projects.
Performance
Every call to C is costly, so it's slightly faster if you use Java data structures and functions when calculating in your update loop and then only convert them to native C data structures when you have to call the C functions for drawing.
Bunnymark
Library | Implementation | Bunnies (60 FPS) | Percentage |
---|---|---|---|
Raylib 3.7 | C | 180000 | 100% |
Raylib-J v0.2-alpha | Java 17 | 151000 | 84% |
Jaylib 3.7 * | Java 17 | 73000 | 41% |
Jaylib 3.7 * | Java 11 | 64000 | 36% |
Jaylib 3.7 * | Java 11 GraalVM 21.2 | 64000 | 36% |
Jaylib 3.7 | Java 11 | 39000 | 22% |
Jaylib 3.7 * | GraalVM 21.2 native image | 39000 | 22% |
Kaylib 3.7 | Kotlin native | 28000 | 16% |
*I'm using a version of Bunnymark that avoids the most egregious native calls here.