The Environment Interface Standard (EIS) hub (eishub)

The Environment Interface Standard (EIS) hub

eishub

Geek Repo

Hub for eis-enabled environments, which facilitates connecting agents to environments using EIS.

Home Page:http://goalapl.atlassian.net/wiki/display/EIS/Environment+Interface+Standard

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The Environment Interface Standard (EIS) hub's repositories

BW4T

BlocksWorld for Teams (BW4T)

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eis

The Environment Interface Standard (EIS) is a Java-based interface standard for connecting agents to controllable entities in an environment such as a game. The interface provides support for managing the connection (e.g., for pausing and terminating an environment) and for interaction between agents and entities that are available in an environment (e.g., bots in a game). An agent that is connected to a controllable entity receives percepts from and can send actions to that entity. Percepts inform the agent about the state of the entity and its environment. Actions tell the entity which actions to perform in its environment. Several example implementations of environments are available @github.com/eishub. A default implementation of the EIS interface is also provided.

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ElevatorSim

ElevatorSim Environment

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vacuumworld

Vacuum World which robots need to clean

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tower

Tower Environment

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WumpusWorld

WumpusWorld

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mvn-repo

Maven repository for artifacts produced on eishub

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Tic-Tac-Toe

Tic-Tac-Toe Environment

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HelloWorldEnvironment

an environment where a simple whiteboard shows messages that can be written there by agents.The messages are perceived by the other agents.

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hanoi

Simple implementation of the Hanoi tower game including its Environment.

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Starcraft

This project creates a bridge between BWAPI for StarCraft: Brood War and EIS-enabled Multi-Agent Systems like GOAL.

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carriage

Carriage environment where two robots can push a carriage on a ring in opposite directions.

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blocksworld

The Blocks World is a classic and famous toy domain in Artificial Intelligence. Starting from an initial configuration of blocks the aim is to move blocks to a new goal configuration. Blocks are instantaneously moved by means of a virtual gripper. A block can only be moved if there is no other block sitting on top of it. A block can always be moved to the table.

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UT3

EIS interface that enables GOAL to connect with Unreal Tournament 3.

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massim

The Multi-Agent Programming Contest "Agents on Mars" simulator

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tygron

Tygron-EIS Connector

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emohawk

The Emohawk modification for the Unreal2 Runtime

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GameBotsUT3

GameBotsUT3 is a mod for UT3 that allows characters in the game to be controlled via network sockets connected to other program

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TrafficSim

Simulates car traffic, particularly for highways with multiple lanes and exit lanes.

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