eguneys / aidchess24

Home Page:https://eguneys.github.io/aidchess24/

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Engine Play Challenges

  • Maintain the evaluation above -2.
  • Search every position for tactics. Notify the tactics, notify the threats. notify the single move continuations. (Tactics won't be there if evaluation stays above -2.)
  • Extra challenges, like Rosen Trophies
    • Get a knight vs bishop material imbalance.
    • Obtain the bishop pair.
    • Play a non-blunder queen move.
    • Play specific openings.
    • Get out of the opening.
    • Get into an endgame.
    • Gambit a pawn.
    • Accept a gambit.
    • Decline a gambit.

Sixth Street

  • You play an analysis game against the engine.

  • You play both white and black, Then it's your turn.

  • You have 6 plies to play. You can play any line you like.

  • Then it's engine's turn. It also has 6 plies.

  • Engine will analyse your lines, and prefer to keep your accurate moves, and surely drop your inaccurate moves, and make a new move for each dropped move.

  • Each accurate move you get a point. 4, 5 or 6 accurate moves you get bonus points. No accurate moves game ends.

  • You can use your plies either as separate lines or a single line, whichever you feel is comfortable for you.

  • Essentially you can be playing at most 6 games at once, against the engine.

  • When an inaccurate move drops, it will automatically drop next moves that comes after it if there is any. So if you rely on a single line, and first move fails, game ends.

Considerations

  • Two player real time adaptation.

  • Player doesn't choose a color. Essentially player will try to find a drawing line without blundering for both sides. This might come as easy, just exchanging pieces willingly might put you in a situation.

  • To make things interesting and combat this, engine might have a temper that doesn't so much prefer your moves but picks other random but accurate moves adding more diversity to the game.

  • Occasionaly, user might want to show a losing line, by indicating the played move as a blunder and give a continuation. This might be incentivized somehow. Similarly user might want to indicate a line as a forcing line, like if a move is the only best move available.

  • Single lines can give multiplier bonus for incentive.

About

https://eguneys.github.io/aidchess24/

License:GNU General Public License v3.0


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