tanghai's starred repositories
source-han-sans
Source Han Sans | 思源黑体 | 思源黑體 | 思源黑體 香港 | 源ノ角ゴシック | 본고딕
GalaxyBudsClient
Unofficial Galaxy Buds Manager for Windows, macOS, and Linux
NuGetForUnity
A NuGet Package Manager for Unity
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
Microsoft.Unity.Analyzers
Roslyn analyzers for Unity game developers
FixedMath.Net
Fixed point math C# library
Legends-Of-Heroes
A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
TrueSyncExample
这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
unity-domain-reload-helper
A couple of attributes that help disabling Domain Reloading in Unity easier
URPShaderCodeSample
Unity URP Shader 代码示例
UnitySceneExport2PhysX3
Export scene from Unity so you can use PhysX 3 to rebuild the scene
where-allocation
Nearly allocation free Mono C# SendTo/ReceiveFrom NonAlloc variants.
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
PhysX-Sharp
SWIG generated C#/.NET wrapper for NVidia PhysX
jitterphysics-1
A cross-platform, realtime physics engine for all .NET apps.