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timeline
title Timeline for Terra Campaigns
section Post-Classical Age <br> 500-1500 CE, earth centric
TL1, erratic sorcery, innexisting psyonics
: Early middle ages
: High middle ages
section Modern Age <br> 1500-2030 CE, earth centric
TL2 and TL3, erratic sorcery, innexisting psionics (timeline of Kult and Delta Green)
: Modern period (i.e. Victorian era)
: Contemporary period
section Post-Modern Age <br> 2030-ka CE, cosmos centric
TL4 and TL5, apex of psionics and codified sorcery
: Cyber and early offworld development (timeline of CWN)
: Spike drive expansion (timeline of Hostile)
: Jump gates expalsion
: Post-scream scavenger worlds (timeline of Other Dust)
: Post-scream isolated sectors (timeline of SWN)
section Far Age <br> Ma CE, earth centric
Scavenged TL3+, apex of sorcery, declining psionics
: Dragon Kings
: Outsiders
: Sorcerer Kings (timeline of AotLE)
: Final Age (timeline of Godbound)
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gitGraph:
commit id: "Creation"
commit id: "The Veil"
commit id: "Awakening"
branch Beginning
checkout Beginning
commit id: "Silk Road"
commit id: "City of Crescent"
commit id: "Kult Scenarios"
checkout main
commit id: "Old Ones"
checkout Beginning
merge main
commit id: "Delta Green"
checkout main
merge Beginning
commit id: "Cybernetics"
branch Apex
checkout Apex
commit id: "Silicon Samba"
checkout main
commit id: "Offworlds"
checkout Apex
merge main
commit id: "Hostile"
checkout main
commit id: "MES"
commit id: "Codex"
commit id: "Scream"
checkout Apex
merge main
commit id: "After Mutant"
commit id: "Nibiru"
checkout main
merge Apex
commit id: "The Legacy"
commit id: "Dragon Kings"
branch "Far Age"
checkout "Far Age"
commit id: "Dark Sun"
checkout main
commit id: "Outsiders"
commit id: "Sorcerer-Kings"
checkout "Far Age"
merge main
commit id: "Latter Earth"
checkout main
commit id: "Made Gods"
checkout "Far Age"
merge main
commit id: "Arrival"
checkout main
merge "Far Age"
commit id: "Uncreation"
Creation, and the Veil - before post classical age
- The Truth exists, where the Godbound abode. The Truth is the unobserved, where everything is possible. Quantum mechanics, dreams, parallel realities are all facets of the Truth. Humanity was once Godbound.
- A Godbound known as the Demiurge ordered the creation of the Veil. The Veil blinded us, Humanity, from the Truth (kdl 189).
- Malkuth broke from the Demiurge's plan, and weakened the Veil. Our Awakening started through technology development and erratic sorcery.
Post classical and modern ages campaigns
-
Humanity's MES (Meta-dimensional Extroversion Syndrome) drove unprecedented technological capabilities, including the codification of psionic and sorcery.
-
The Mandate AI found a breach in the Veil, and prepared the Highshrine to protect Humanity.
-
The Scream in the Veil Nebula isolated the many worlds.
-
On the ancient structures of the Veil and the remnants of the Highshrine, Humanity built the Legacy - a tapestry of laws that solidified Humanity's control on our abode.
-
In Humanity's thirst for power, Sorcerer-Kings invaded the Truth, splintered and stole Celestial Engines to power their Made Gods.
-
Without the Celestial Engines, the Veil faltered and the decadent Legacy deteriorated further. Uncreation started.
https://www.reddit.com/r/SWN/s/3c8MutOVQV
Post-Modern Age | Spike Drive Expansion (2225 CE) | Near Earth Zone
Style: Blue collar, gritty sci fi horror
Sources: SWN, Hostile, Hard Light
Played in 2023
Valuable alien RNA is found in a debris field in the Perdurabo system. Tharsis Mining hires a crew to prospect the icy rocks and evaluate the commerciality of exploiting the RNA resource.
Post-Modern Age | Post Scream Isolated Sectors | Formahault
Style: Techno Fantasy
Sources: Nibiru, BLB Zines
Post-Modern Age | Post Scream Isolated Sectors (3234 CE) | Near Earth Zone
Style: Space Opera
Sources: SWN, Hard Light, Offworlders
Played in 2023
Alien tombs are found in the Hard Light system.
Far Age | Early Final Age | Latter Earth (Maqqatba)
Style: Decadent high-fantasy, cosmic horror
Sources: 5e Ravenloft, Godbound, Silent Legions, Calamities
Played in 2023-24
The Angels have started to arrive in the Latter Earth. They come to revenge the destruction laid out in Heaven by the Sorcerer-Kings and their Made-Gods, at the end of the previous age. In the cold lands of Maqqatba, the celestial beings will face the Sorcerer-King of Turnskull in the south, while the outsider god Ethux'zhur attempts to gain dominion in Earth again.
Post-Classical Age | 13th Century | Earth (Silk Road)
Style: Gritty historical low fantasy
Sources: WWN (Drylands rules), Wolves of God, Nightmares Underneath, Historica Arcanum
Modern Age | 19th Century | Earth (Istanbul)
Style: Gothic horror
Sources: Historica Arcanum, Kult
In the heart of the 19th-century Ottoman Empire lies the enigmatic Istanbul. A thriving hub of culture and commerce, this city now harbors a dark and hidden truth, a sinister awakening known as "Blood in the Veil". Chosen individuals, once human, are now cursed and blessed with supernatural powers and a ravenous hunger for blood, while they are exposed to the a dark truth about Humanity.
Modern Age | 20th Century | Earth (USA)
Style: Cosmic horror, conspiracy
Sources: SWN, Delta Green, Silent Legions
Modern Age | 20th Century | Earth (Europe)
Style: Gnostic horror Sources: Kult
Post-Modern Age | 2105 CE | Earth (Rio de Janeiro)
Style: Latin cyberpunk
Sources: SWN, CWN
Prepared in 2023, halted game
Post-Modern Age | 28th Century | Earth
Style: Post apocalyptic, scavenger world
Sources: CWN, Other Dust, Fallout, Mutant Year Zero, Degenesis, Apocalypse World
Far Age | Era of Dragon Kings | Earth
Style: Post apocalyptic fantasy
Sources: Shadowdark, AD&D Dark Sun
SWN & Cepheus
TL Description | SWN TL | Cepheus TL | Civilization 6 Eras |
---|---|---|---|
Primitive | 0 | 0 | Ancient, Classical |
Medieval | 1 | 1 | Medieval |
Industrial | 2 | 2-4 | Renaissance, Industrial |
Modern | 3 | 5-7 | Modern, Atomic, Information |
Future | 4 | 8+ | Future |
Post-future | 5 | 15+ | |
June 4th virus: neon leviathan The weight. For the stream on cyberpunk and degenesis games. |