Gomol-Replay
A logging adapter for gomol to support replaying a sequence of log messages but at a higher log level.
Intended use case: Each request in an HTTP server has a unique log adapter which traces the request. This adapter generally logs at the DEBUG level. When a request encounters an error or is being served slowly, the entire trace can be replayed at a higher level so the entire context is available for analysis.
Example
adapter := replay.NewAdapter(
logger, // gomol logger or adapter
gomol.LevelDebug, // track debug messages for replay
gomol.LevelInfo, // also track info messages
)
// ...
if requestIsTakingLong() {
// Re-log journaled messages at warning level
adapter.Replay(gomol.LevelWarning)
}
Messages which are replayed at a higher level will keep the original message timestamp
(if supplied), or use the time the Log
message was invoked (if not supplied). Each
message will also be sent with an additional attribute called replayed-from-level
with
a value equal to the original level of the message.
License
Copyright (c) 2017 Eric Fritz
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.