MapGenerator: executable file: mainwindow.rb - this creates two files map_#####.tbm (tea's bitmap - a file that simply containing the elevations in number format) and the map_#####.bmp which obviously is a bitmap. The ##### is the seed number of the map. - if you wish to change the size of the map go into mainwindow.rb and edit $MapRows. - the .tbm file can be copied over to Exploration and renamed to map.tbm and Exploration will load that map using tiles that I have borrowed from Crossfire RPG (an open source game) and this will allow you to explore the map as though it was in a game.