Augmented Reality Workshop
Jason Brown, Brent Housen, Kyle Hayward - July 26th, 2018
Abstract
AR and VR technology is rapidly becoming the new way we interact with computers. Given that it's a whole new paradigm for developing applications, it can be daunting to get started. Come join us (Brent, Kyle, and Jason from Scope AR) for a crash course in getting started with mixed reality development with Unity and the Microsoft HoloLens. We'll cover setting up a HoloLens project, Unity engine basics, and building a simple game that interacts with the real world. Whether you're interested in game development, mixed reality/XR/AR, or just cool new technology, there's probably something here for you.
As for software, we'll require Windows 10 with at least the 2017 Fall Creator's update and Unity 2017 dot 3 dot 0f3 with Windows Store (.NET) build support and Visual Studio. Here's a link to the download wizard: https://unity3d.com/get-unity/download?thank-you=update&download_nid=49747&os=Win
Sources
The Scope AR Workshop slides in the SouceARWorkshop folder where copied from here. The source code for the workshop was forked from this BitBucket repository.
Acknowledgments
Thank you to Jason, Brent, and Kyle from Scope AR for running the workshop and providing the HoloLens. Thank you to Microsoft Downtown Edmonton office for providing the classroomm space. Finally thank you to Dexter and Trever from the Microsoft [West Edmonton Mall Store]http://www.microsoft.com/en-ca/store/locations/ab/edmonton/west-edmonton-mall/store-1014) for helping organize this workshop and providing the Hololens and Computers.