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Design Patterns implemented in Python

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Design Patterns implemented in Python

reference from DESIGN PATTERNS in Refactoring.Guru

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Creational Patterns

Creational Patterns
Abstract Factory Lets you produce families of related objects without specifying their concrete classes. code
Builder Lets you construct complex objects step by step. The pattern allows you to produce different types and representations of an object using the same construction code. code
Factory Method Provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created code
Prototype Lets you copy existing objects without making your code dependent on their classes. code
Singleton Lets you ensure that a class has only one instance, while providing a global access point to this instance. code

Structural Patterns

Structural Patterns
Adapter Allows objects with incompatible interfaces to collaborate. code
Bridge Lets you split a large class or a set of closely related classes into two separate hierarchies—abstraction and implementation—which can be developed independently of each other. code
Composite Lets you compose objects into tree structures and then work with these structures as if they were individual objects. code
Decorator Lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors. code
Facade Provides a simplified interface to a library, a framework, or any other complex set of classes. code
Flyweight Lets you fit more objects into the available amount of RAM by sharing common parts of state between multiple objects instead of keeping all of the data in each object. code
Proxy Lets you provide a substitute or placeholder for another object. A proxy controls access to the original object, allowing you to perform something either before or after the request gets through to the original object. code

Behavioral Patterns

Behavioral Patterns
Chain of Responsibility Lets you pass requests along a chain of handlers. Upon receiving a request, each handler decides either to process the request or to pass it to the next handler in the chain. code
Command Turns a request into a stand-alone object that contains all information about the request. This transformation lets you parameterize methods with different requests, delay or queue a request's execution, and support undoable operations. code
Iterator Lets you traverse elements of a collection without exposing its underlying representation (list, stack, tree, etc.). code
Mediator Lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects and forces them to collaborate only via a mediator object. code
Memento Lets you save and restore the previous state of an object without revealing the details of its implementation. code
Observer Lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they're observing. code
State Lets an object alter its behavior when its internal state changes. It appears as if the object changed its class. code
Strategy Lets you define a family of algorithms, put each of them into a separate class, and make their objects interchangeable. code
Template Method Defines the skeleton of an algorithm in the superclass but lets subclasses override specific steps of the algorithm without changing its structure. [code](./Template_Method /index.py)
Visitor Lets you separate algorithms from the objects on which they operate. code

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Design Patterns implemented in Python

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