Emily Anderson's repositories
coding_interviews
《剑指Offer》题目汇总&常考题总结(Python实现)
Cpp_houjie
侯捷C++课程PPT及代码
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Dx12Base
A small dx12 base program I use to test shaders and techniques
Dynamic-AM
A Deep Reinforcement Learning Algorithm Using Dynamic Attention Model for Vehicle Routing Problems
GRSD3D12Sample
Gamebaby Rock Sun's D3D12 C-Style Sample for beginner
Learning-improvement-heuristics
DRL; routing problems; paiwise local operator; pytorch
LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
ML-DAM
Meta-Learning-based Deep Reinforcement Learning for Multiobjective Optimization Problems
NeuLNS
Neural Large Neighborhood Search: Learn to Design Heuristics for Vehicle Routing Problem (VRP), by Deep Learning and Reinforcement Learning.
neural-rewriter
Learning to Perform Local Rewriting for Combinatorial Optimization
Pilot
Pilot – mini game engine for games104
PlatEMO
Evolutionary multi-objective optimization platform
PyTorch-GAN
PyTorch implementations of Generative Adversarial Networks.
SDEngine
Simple Dog 3D Graphics Rendering Engine
Shader101
B站视频的Code
TSP-improve
An improvement-based Deep Reinforcement Learning Algorithm presented in paper https://arxiv.org/abs/1912.05784v2 for solving the TSP problem.
ucasthesis
[最新样式] **科学院大学学位论文 LaTeX 模板 LaTeX Thesis Template for the University of Chinese Academy of Sciences
UE5ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4 (now I've simply updated it to UE5)