Jacob Seadorf (ears99)

ears99

Geek Repo

Location:Michigan, USA

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Jacob Seadorf's repositories

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assemblyProjects

A repo for the assembly projects I've worked on.

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BPAProject

A project of something I made at Business Professionals of America

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calc

A simple programming language created using yacc, lex, and a bit of C. Created as a learning exercise.

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CSharpASCII_RL

A (work in progress) project, implementing an ASCII Roguelike in C#

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CSharpTextGame

A simple text adventure game, inspired by D&D.

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Dungeon

A classic ASCII roguelike for the Linux terminal

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fakeUserDatabase

A (fake) user Database, storing usernames and passwords. Meant to simulate a terminal input in UNIX/Linux, to boot into a fake system.

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JOS

A small operating system I'm writing in NASM (Netwide Assembly). Feel free to add to it!

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First-Form-Game

My first "real" game, created using a Windows Form! You can get the executable from here, too.

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fortranPrograms

A collection of programs created by me, using fortran 95. Compile with gfortran on Linux.

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Go_PlusPlus

A C++ implementation of Go, a game invented in China around 4,000 years ago.

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Graphics

A repo to store all my graphics programming code.

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Hello-World

Hello World in all possible programmnig languages

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JOS32

The x86 (32-bit) implementation of JOS.

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LaTeX-Projects

A collection for my LaTeX documents

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Liko12Projects

All my projects that are made using Lua for the Liko-12 virtual computer

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MiniMine

A small minesweeper-like game (except there's no flags, just pure guesswork). Made as a way to practice with multi-dimensional arrays.

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mountfloppy

A shell script to mount/unmount a USB floppy drive.

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My-Vim-Configuration

A copy of my personal vim configuration file.

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pico-pacman

A pacman clone in Pico-8

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ShellScripts

A collection of the shell (bash) scripts that I've written.

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support.996.ICU

Microsoft and GitHub Workers Support 996.ICU

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TravellerGeneration

Character generation for Marc Miller's Classic Traveller

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UnityDC

A 2D Dungeon Crawler made with Unity

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UnityFPS

A simple FPS made in Unity

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