PyRCon is a Frostbite Engine 2 RCon proxy server that is intended to be a replacement for Procon.
#pyrcon
on irc.freenode.net
No mailing list... YET.
http://eaceaser.github.com/pyrcon
- Support Battlefield 3
- Provide an easy platform to write event-driven modules to add functionality to a BF3 Server.
- Be crossplatform.
- Be lightweight and easily configurable.
- Python 2.7
- gevent (http://www.gevent.org)
- PyYAML (http://pyyaml.org)
First make sure you have a working Python environment. For example:
terminal> python Python 2.7.2 (default, Dec 20 2011, 16:56:46) [GCC 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.1.00)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>>
Currently the easiest way to install PyRCon is to clone the git repo.
git clone git://github.com/eaceaser/pyrcon.git
Alternatively, you can download the current snapshot of the source tree from github: https://github.com/eaceaser/pyrcon/zipball/master
Next, install the python dependencies:
pip install gevent pip install pyyaml
I prefer using pip
, but easy_install
should work just fine too.
Finally, edit the sample config file located in pyrcon/config/sample.yml
. Most importantly, edit the rcon section:
rcon: host: YOUR_BF3_SERVER_HOST port: YOUR_BF3_SERVER_RCON_PORT password: YOUR_BF3_SERVER_RCON_PASSWORD
As well as the server section:
server: password: SOME_PYRCON_PASSWORD
Save your configuration file to a new file, for example, config.yml
.
Finally, run PyRCon:
python ./pyrcon.py -c config/config.yml -vv
It is recommended to run with the -vv (verbose) flags as things are currently unstable.
To run the command line client, run:
term> python pyrconc.py -P SOME_PYRCON_PASSWORD
You should be given a PyRCon>
prompt which you can use to interact with the server. For example:
PyRCon> help usage: info: Basic Server Info. usage: maps usage: version: BF3 Server Version. usage: vars usage: player usage: ban usage: nextround: Switch server to the next round. usage: knownmaps usage: teams PyRCon> knownmaps Operation Metro (MP_Subway): ConquestLarge0 ConquestSmall0 RushLarge0 SquadRush0 TeamDeathMatch0 SquadDeathMatch0 Sharqi Peninsula (XP1_003): ConquestLarge0 ConquestSmall0 ConquestSmall1 RushLarge0 SquadRush0 TeamDeathMatch0 SquadDeathMatch0 Grand Bazaar (MP_001): ConquestLarge0 ConquestSmall0 RushLarge0 SquadRush0 TeamDeathMatch0 SquadDeathMatch0 Strike at Karkand (XP1_001): ConquestLarge0 ConquestSmall0 ConquestSmall1 RushLarge0 SquadRush0 TeamDeathMatch0 SquadDeathMatch0 Tehran Highway (MP_003): ConquestLarge0 ConquestSmall0 RushLarge0 SquadRush0 TeamDeathMatch0 SquadDeathMatch0 ... PyRCon> version BF3 896646 PyRCon> maps PyRCon/maps> list (* = Current Map, ! = Next Map) *1. MP_Subway RushLarge0 2 !2. XP1_003 RushLarge0 2 3. MP_001 RushLarge0 2 4. XP1_001 RushLarge0 2 5. MP_003 RushLarge0 2 6. MP_007 RushLarge0 2 7. MP_017 RushLarge0 2 8. MP_013 RushLarge0 2 9. MP_012 RushLarge0 2 10. MP_011 RushLarge0 2 11. XP1_002 RushLarge0 2 12. XP1_004 RushLarge0 2 13. MP_018 RushLarge0 2 PyRCon/maps>
The client has full readline support, including command history and tab completion.
- Procon is not easy to run crossplatform. It currently relies on having the .NET CLR installed in some form. Most non-Windows servers do not have a CLR environment unless they install Mono, which is not a common package on most server OS distributions.
- Procon is not very lightweight or componentized. It is both a layer server as well as a GUI that includes features such as a map viewer, plugin downloader, etc. I think a more modular architecture where the server is a headless, daemonizable process with no UI provides for a more flexible and easier to manage system.
- Easier Plugin / Module API. Procon handles plugins by using a very strange C# runtime compilation stage, which makes writing and testing plugins very difficult.
- Finish pyrconc client
- Finish documentation.
- Finish testing.
- Remove the simple JSON protocol and replace it with a strutured protobuf-driven protocol.
- Start a separate web frontend project for PyRCon.
- Rewrite the authentication to support multi-user credentials.
- Add SSL encryption to remote protocols.
Edward Ceaser eac@tehasdf.com