An abbreviation of intelligence. In this case, the acquirement of information.
I'm ganna need more intel.
- hierarchial named loggers
- powerful config
- console injection works with all libraries
To get started right away, intel provides a default logger. The module itself is an instance of a Logger
.
require('intel').info('Hello intel');
You can log messages using interpolation just as you can when using the console.log
API:
require('intel').info('Situation %s!', 'NORMAL');
Loggers have a log level that is compared against log messages. All messages that are of a lower level than the Logger are ignored. This is useful to reduce less important messages in production deployments.
var intel = require('intel');
intel.setLevel(intel.WARN);
intel.warn('i made it!');
intel.debug('nobody loves me');
All levels by order: (each level has a corresponding method on a Logger)
intel.TRACE // intel.trace()
intel.VERBOSE // intel.verbose()
intel.DEBUG // intel.debug()
intel.INFO // intel.info()
intel.WARN // intel.warn()
intel.ERROR // intel.error()
intel.CRITICAL // intel.critical()
Useful levels that don't have accompanying logger methods are intel.NONE
and intel.ALL
.
The default logger will use a ConsoleHandler if you don't specify anything else. You can add handlers to any logger:
var intel = require('intel');
intel.addHandler(new intel.handlers.File('/path/to/file.log'));
intel.info('going to a file!');
You can remove all handlers from a particular logger with logger.removeAllHandlers()
.
Using named loggers gives you a lot of power in intel
. First, the logger name can be included in the log message, so you can more easily understand where log messages are happening inside your application.
var log = require('intel').getLogger('foo.bar.baz');
log.setLevel(log.INFO).warn('baz reporting in');
The names are used to build an hierarchy of loggers. Child loggers can inherit their parents' handlers and log level.
var intel = require('intel');
var alpha = intel.getLogger('alpha');
alpha.setLevel(intel.WARN).addHandler(new intel.handlers.File('alpha.log'));
var bravo = intel.getLogger('alpha.bravo');
bravo.verbose('hungry') // ignored, since alpha has level of WARN
bravo.warn('enemy spotted'); // logged to alpha.log
The power of logger hierarchies can seen more when using intel.config.
Any time you pass an exception (an Error
!) to a log method, the stack
will be included in the output. In most cases, it will be appended at
the end of the message. If the format is %O
, meaning JSON output, a
stack property will be included.
intel.error('ermahgawd', new Error('boom'));
Loggers can also handle uncaughtException
, passing it to its handlers,
and optionally exiting afterwards.
var logger = intel.getLogger('medbay');
logger.handleExceptions(exitOnError);
Pass a boolean for exitOnError
. Default is true
if no value is passed.
With Nodejs' async nature, many handlers will be dealing with asynchronous APIs. In most cases, that shouldn't be your concern, and you can ignore this. However, if you need to execute code after a log message has been completely handled, every log method returns a promise. The promise only gets resolved after all handlers have finished handling that message.
require('intel').warn('report in').then(rogerThat);
Loggers build a message and try to pass the message to all of it's handlers and to it's parent. Handlers determine exactly what to do with that message, whether it's sending it to console, to a file, over a socket, or nothing at all.
All Handlers have a level
, timeout
, and a Formatter
. The timeout
will cause the promise returned by log
to be rejected if the handler doesn't complete within the time frame.
new intel.Handler({
level: intel.WARN, // default is NOTSET
formatter: new intel.Formatter(), // default formatter
timeout: 5000 // default is 5seconds
});
Just like Loggers, if a message's level is not equal to or greater than the Handler's level, the Handler won't even be given the message.
new intel.handlers.Console(options);
The Console handler outputs messages to the stdio
, just like console.log()
would.
new intel.handlers.Stream(streamOrOptions);
The Stream handler can take any writable stream, and will write messages to the stream. The Console handler essentially uses 2 Stream handlers internally pointed at process.stdout
and process.stdin
.
- stream: Any WritableStream
- Plus options from Handler
As a shortcut, you can pass the stream
directly to the constructor, and all other options will just use default values.
new intel.handlers.File(filenameOrOptions);
The File handler will write messages to a file on disk. It extends the Stream handler, by using the WritableStream
created from the filename.
- file: A string of a filename to write messages to.
- Plus options from Handler
As a shortcut, you can pass the file
String directly to the constructor, and all other options will just use default values.
new intel.handlers.Rotating(options);
The Rotating handler extends the File handler, making sure log files don't go over a specified size.
- maxSize - A number of bytes to restrict the size of log files.
- maxFiles - A number of log files to create after the size restriction is met.
As files reach the max size, the files will get moved to a the same name, with a number attached to the end. So, intel.log
will become intel.log.1
, and intel.log.1
would move to intel.log.2
, up to the maxFiles number.
new intel.handlers.Null();
The Null handler will do nothing with received messages. This can useful if there's instances where you wish to quiet certain loggers when in production (or enemy territory).
Adding a new custom handler that isn't included in intel is a snap. Just make a subclass of Handler, and implement the emit
method.
const util = require('util');
const intel = require('intel');
function CustomHandler(options) {
intel.Handler.call(this, options);
// whatever setup you need
}
// don't forget to inhert from Handler (or a subclass, like Stream)
util.inherits(CustomHandler, intel.Handler);
CustomHandler.prototype.emit = function customEmit(record, callback) {
// do whatever you need to with the log record
// this could be storing it in a db, or sending an email, or sending an HTTP request...
// if you want the message formatted:
// str = this.format(record);
// The callback should be called indicating whether there was an error or not.
callback(err);
}
A list of known Handlers is kept on the wiki.
You can already plug together handlers and loggers, with varying levels, to get powerful filtering of messages. However, sometimes you really need to filter on a specific detail on a message. You can add these filters to a Handler or Logger.
intel.addFilter(new intel.Filter(/^foo/g));
intel.addFilter(new intel.Filter('patrol.db'));
intel.addFilter(new intel.Filter(filterFunction));
Filters come in 3 forms:
- string - pass a string to filter based on Logger name. So,
Filter('foo.bar')
will allow messages fromfoo.bar
,foo.bar.baz
, but notfoo.barstool
. - regexp - pass a RegExp to filter based on the text content of the log message. So,
Filter(/^foo/g)
will allow messages likelog.info('foo bar')
but notlog.info('bar baz foo')
; - function - pass a function that receives a LogRecord object, and returns true if the record meets the filter.
new intel.Formatter(formatOrOptions);
A Formatter
is used by a Handler
to format the message before being sent out. An useful example is wanting logs that go to the Console to be terse and easy to read, but messages sent to a File to include a lot more detail.
- format: A format string that will be used with
printf
. Default:%(message)s
- datefmt: A string to be used to format the date. Will replace instances of
%(date)s
in theformat
string. Default:%Y-%m-%d %H:%M-%S
- strip: A boolean for whether to strip ANSI escape codes from the
message
andargs
. Default:false
- colorize: A boolean for whether to colorize the
levelname
. Disabled whenstrip
is used. Default:false
The record that is created by loggers is passed to each handler, and handlers pass it to formatters to do their formatting.
{
name: "foo.bar",
level: 30,
levelname: "DEBUG",
timestamp: new Date(),
message: "all clear",
args: [],
stack: undefined, // if an Error was passed, or trace()
exception: false, // if an Error was passed
uncaughtException: false // if passed Error was from process.on('uncaughtException')
}
You can output the values from these properties using the Formatter and a string with %(property)s
. Some example format strings:
%(name)s.%(levelname)s: %(message)s
: foo.bar.DEBUG: all clear[%(date)s] %(name)s:: %(message)s
: [2013-09-18 11:29:32] foo.bar:: all clear
Once you understand the power of intel's named loggers, you'll appreciate being able to quickly configure logging in your application.
The basicConfig is useful if you don't wish to do any complicated configuration (no way, really?). It's a quick way to setup the root default logger in one function call. Note that if you don't setup any handlers before logging, basicConfig
will be called to setup the default logger.
intel.basicConfig({
'file': '/path/to/file.log', // file and stream are exclusive. only pass 1
'stream': stream,
'format': '%(message)s',
'level': intel.INFO
});
The options passed to basicConfig can include:
- file - filename to log
- stream - any WritableStream
- format - a format string
- level - the log level
You cannot pass a file
and stream
to basicConfig. If you don't provide either, a Console handler will be used. If you wish to specify multiple or different handlers, take a look at the more comprehensive config.
intel.config({
formatters: {
'simple': {
'format': '[%(levelname)s] %(message)s',
'colorize': true
},
'details': {
'format': '[%(date)s] %(name)s.%(levelname)s: %(message)s',
'strip': true
}
},
filters: {
'db': 'patrol.db'
},
handlers: {
'terminal': {
'class': intel.handlers.Console,
'formatter': 'simple',
'level': intel.VERBOSE
},
'logfile': {
'class': intel.handlers.File,
'level': intel.WARN,
'file': '/var/log/report.log',
'formatter': 'details',
'filters': ['db']
}
},
loggers: {
'patrol': {
'handlers': ['terminal'],
'level': 'INFO',
'handleExceptions': true,
'exitOnError': false,
'propagate': false
},
'patrol.db': {
'handlers': ['logfile'],
'level': intel.ERROR
},
'patrol.node_modules.express': { // huh what? see below :)
'handlers': ['logfile'],
'level': 'WARN'
}
}
});
We set up 2 handlers, one Console with a level of VERBOSE
and a simple format, and one File with a level of WARN
and a detailed format. We then set up a few options on loggers. Not all loggers need to be defined here, as child loggers will inherit from their parents. So, the root logger that we'll use in this application is patrol
. It will send all messages that are INFO
and greater to the the terminal. We also specifically want database errors to be logged to the our log file. And, there's a logger for express? What's that all about? See the intel.console section.
Config also accepts JSON, simply put a require path in any class
properties.
// logging.json
{
"handlers": {
"foo": {
"class": "intel/handlers/console"
}
}
// ...
}
intel.config(require('./logging.json'));
Passing a handlers
option to intel.config
will remove the default ROOT console handler, unless you've previously manually assigned handlers to intel
.
require('intel').console();
So, a problem with logging libraries is trying to get them to work with 3rd party modules. Many libraries may benefit from logging when certain things occur, but can't really pick a logging library, since that sort of choice should be up to the app developer. The only real options they have are to not log anything, or to use console.log
. So really, they should console.log() all the the things, and intel
can work just fine with that.
Intel has the ability to override the global console
, such that calling any of it's methods will send it through a Logger. This means that messages from other libraries can be sent to your log files, or through an email, or whatever. Even better, intel
will automatically derive a name for the each module that access console.log
(or info
, warn
, dir
, trace
, etc). In the config example, we set up rules for patrol.node_modules.express
. If express
were to log things as it handled requests, they would all derive a name that was a child of our logger. So, in case it's chatty, we're only interesting in WARN
or greater messages, and send those to a log file.
It tries its darndest to best guess a name, by comparing the relative paths from the root
and the module accessing console
. By default, the root
is equal to the dirname
of the module where you call intel.console()
.
Options:
- root - String to define root logger, defaults to calling module's filename
- ignore - Array of strings of log names that should be ignored and use standard
console
methods. Ex:['intel.node_modules.mocha']
- debug - boolean or String.
true
will setprocess.env.DEBUG='*'
. Otherwise, String is used, ex:'request,express'
// file: patrol/index.js
require('intel').console(); // root is '/path/to/patrol'
If you override the console in a file deep inside some directories, you can manually set the root as an option:
// file: patrol/lib/utils/log.js
require('intel').console({ root: '/path/to/patrol' });
The debug
option for intel.console()
, huh? Yea, so many libraries use the debug()
library to handle their internal logging needs. It works by not outputing any logs unless you opt-in with an environment variable. In many case, it would make sense to just leave this off, to keep the noise down. However, you can use this option to turn on a libraries logging, and route it into properly named loggers. Since the debug
module checks process.env
at require time, you will need to use this option firstmost, before requiring anything else that may require debug
.
Example
// file: patrol/index.js
require('intel').console({ debug: 'request,express' });
var request = require('request');
request.get('http://example.domain');
// log messages will appear from "patrol.node_modules.request"