eXponenta / pixi-heaven

PIXI.js advanced color modes, sprites, meshes

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pixi-heaven

This is heaven for sprites. Want to color them better? Wanna use advanced colors? Its all here!

REQUIRES pixi-spine. That means you have to include spine before heaven.

Done:

  • Advanced color modes

TO-DO:

  • Polygon packing

Be careful!

It can affect performance. Though what is performance, when you game looks like s@#$? Spawn fewer objects but make it prettier!

How to use

Just add ".js" file in your build and start using

var sprite = new PIXI.heaven.Sprite();
// good old sprite tint
sprite.color.setLight(0.5, 1.0, 0.5);

// dark tint - new feature
sprite.color.setDark(0.2, 0.2, 0.2);

// change single component, useful for tweening
sprite.color.darkG = 0.1;

Or convert PIXI sprite

var sprite = new PIXI.Sprite(someTexture);

// pixi vanilla way, optional
sprite.tint = 0x80ff80;

// activate the plugin!
sprite.convertToHeaven();

Note that if you are using TS, sprite type will be changed

let coloredSprite : PIXI.heaven.Sprite = sprite.convertColors();

Useful example: invert the colors

sprite.color.setLight(0, 0, 0);
sprite.color.setDark(1, 1, 1);

Make whole sprite of one color:

sprite.tint = 0xffaacc;
sprite.color.dark[0] = sprite.color.light[0];
sprite.color.dark[1] = sprite.color.light[1];
sprite.color.dark[2] = sprite.color.light[2];
//dont forget to invalidate, after you changed dark DIRECTLY
sprite.color.invalidate();

How to use with spine

This plugin enables light-dark tint of spine 3.6.

Dark-light tint works like in sprites.

spine = new PIXI.heaven.spine.Spine();
spine.color.setLight(0.5, 1.0, 0.5);
spine.color.setDark(0.2, 0.2, 0.2);

How to mask sprites with sprites

Plugin adds special renderer that has faster masks than just sprite.mask

sprite = new PIXI.heaven.Sprite();
sprite.maskSprite = sprite2; //set it
sprite.pluginName = 'spriteMasked'; //enable special plugin rendering
sprite2.renderable = false; //turn off rendering

Batching works with spine, just enable maskSprite in any sprite of spine instance.

Building

You will need to have node setup on your machine.

Make sure you have yarn installed:

npm install -g yarn

Then you can install dependencies and build:

yarn
yarn build

That will output the built distributables to ./dist.

About

PIXI.js advanced color modes, sprites, meshes

License:MIT License


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