dyw89's starred repositories
computer-science
:mortar_board: Path to a free self-taught education in Computer Science!
CPlusPlusThings
C++那些事
C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
ThreadPool
A simple C++11 Thread Pool implementation
QWidgetDemo
Qt编写的一些开源的demo,预计会有100多个,一直持续更新完善,代码简洁易懂注释详细,每个都是独立项目,非常适合初学者,代码随意传播使用,拒绝打赏和捐赠,欢迎留言评论!公众号:Qt实战/Qt入门和进阶/Qt教程
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
VisualStudioUninstaller
Visual Studio Uninstallation sometimes can be unreliable and often leave out a lot of unwanted artifacts. Visual Studio Uninstaller is designed to thoroughly and reliably remove these unwanted artifacts.
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
taichi_mpm
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
s2geometry
Computational geometry and spatial indexing on the sphere
fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
SeamAwareDecimater
Mesh simplification with UV's boundary preserved
Planet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
Fast-Quadric-Mesh-Simplification-Pascal-
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)