Liam (dynamiquel)

dynamiquel

Geek Repo

Company:@vixentail

Location:United Kingdom

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Liam's repositories

NVIDIA-Ansel-AI-Enhancer

NVIDIA Ansel AI Enhancer is an app I quickly made that takes advantage of NVIDIA’s Ansel RTX AI Up-Res to allow users to upscale any image to 8K whiles adding further quality.

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GameBarBrowser

A basic web browser made for the Xbox Game Bar on Windows 10.

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Asclepius

A simple replicated health system for Unreal Engine.

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Blink

Tech demo showing casing the use of blink and wink detection in Unreal Engine 5 using OpenCV with multithreading and CUDA.

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Impacts

Basic hit impacts and footstep system for Unreal Engine 5.

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MCC-Region-Selector

A basic app that allows users to filter out certain server regions for Halo: The Master Chief Collection.

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Polaris-Terminal

Terminal is a subset of Polaris that allows Unity developers to implement a featured developer console into their game.

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Amazon-Asteroids

A game I made using SDL and C++ for an Amazon game development internship interview.

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KeyedArray

KeyedArray is a drop-in plugin for Unreal Engine 4 that allows you to replicate something similar to a TMap across the network.

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Polaris-IO

Polaris IO is a subset of Polaris that makes it simpler to use common IO functions in Unity.

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Polaris-Options

Options is a subset of Polaris that allows developers to easily create, set and manage user options within their game.

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cis2206-2223

Programming assignment for my Algorithms and Data Structures module at the University of Huddersfield.

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Landnite

The first game I ever created. It was the result of my Computer Science A-level project.

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MQTTnet

MQTTnet is a high performance .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker). The implementation is based on the documentation from http://mqtt.org/.

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Realtime-Renderer

A basic real-time 3D render engine built using Direct3D 11

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Sacrifice

UE4 game built on top of the Vehicle Template. It's the result of one of my second-year university assignments.

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Tasman

A voxel-based game I made a while ago in Unity

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Team08Game01

The result of the first team game jam for the University of Huddersfield's second year Game Design/Games Programming module.

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Udemy-ToonTanks

The end result of following the 'Unreal Engine C++ Developer' course on Udemy.

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Unity-for-Game-Bar

An app that allows a Unity project built for the Universal Windows Platform to be used in the Xbox Game Bar.

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