dwjclark11 / ZeldaClone_NES

A small Zelda Style Game and Quest Editor Written in C++ and Lua

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ZeldaClone_NES

Table of Contents

Introduction

This game was created for educational purposes and to help develop my skills with C++, Lua, and understanding of data management.

It uses the Pikuma Game Engine from the course https://courses.pikuma.com/courses/2dgameengine. This was a great course and I recommend it to anyone wanting to start learning more on creating Game Engines.

I have taken what I learned from that course and applied it to creating this Zelda Clone and Tilemap/Quest Editor. This is not a finished game and the quest editor does not really work; however, it was fun to make.

There are also many changes that I would like to make if I had more time, but I have other projects that have a higher priority.

Build


Requires CMake 3.26 and vcpkg

Get VCPKG:

git clone https://github.com/microsoft/vcpkg
./vcpkg/bootstrap-vcpkg.bat

Make sure the following environment variables are set:

VCPKG_ROOT=[path_to_vcpkg]
VCPKG_DEFAULT_TRIPLET=x64-windows

Install dependencies

./vcpkg install glm sdl2[alsa] sdl2-mixer[mpg123] sdl2-ttf sdl2-image lua sol2
  • For sdl2_mixer you name need to use:
./vcpkg install sdl2-mixer[mpg123] --recurse
  • I tested this on Ubuntu 24 and the build works. Just adjust default triplet for VCPKG to VCPKG_DEFAULT_TRIPLET=x64-linux

Clone the repository

git clone https://github.com/dwjclark11/ZeldaClone_NES.git
cd ZeldaClone_NES
cmake -S . -B build

Game Controls

Key Button Function
W DPAD UP Move Up
D DPAD RIGHT Move Right
S DPAD DOWN Move Down
A DPAD LEFT Move Left
Q START Pause Menu
ESC N/A Quit Game
RShift A BTN Sword Attack
SpaceBar X BTN Special Item

xbox_controller

  • GamePad Buttons are based on the SDL_GameControllerButtons == X BOX Style Gamepad.
  • These are default keys that are now changable inside of the settings state. Changes the Action/Key/Btn Bindings.

User Experience

  • This is a small video where I demonstrate the current status of the game/editor, I will update this as development continues.
  • New Video - Basic Gameplay

New_Zelda_Video.mp4

  • Fairy Fountain
Fairy_fountain.mp4

  • Oldest Video
Game_Experience.mp4

Tilemap Editor Controls

   * Under Construction!!

Game/Engine

This game/engine includes the following:

  • An ECS (Entity Component System) to help manage entities, components, and systems that are in the game.
  • A functioning Tilemap/Quest Editor that can create:

    • Tilemaps
    • colliders
    • triggers (transport/secret areas/ traps/ etc.)
    • Uses Dear ImGui as the user interface
    • The Tilemap/Quest Editor still has some bugs; however, it does work

Editor_Image

gameplayPic


Issues

There are still tonnes of issues in order to have a proper working game.

  • Needs proper AI for enemies.
  • Quest editor is currently broken.
  • Needs proper animations when going into caves.
  • Player can still move after getting triforce.
  • Titlescreen does not reset properly and will eventually crash.

Keep Coding and Take it Easy!

About

A small Zelda Style Game and Quest Editor Written in C++ and Lua

License:MIT License


Languages

Language:C++ 73.9%Language:Lua 24.3%Language:CMake 1.2%Language:C 0.5%