dwd31415 / GameSharing

A C++ bridge to the Java Google Play Games Services SDK and Apple's Game Center for cocos2d-X.

Home Page:http://adriandawid.wordpress.com/game-sharing/

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

GameSharing

Join the chat at https://gitter.im/dwd31415/GameSharing Stories in Ready Build Status Issue StatsIssue Stats

GameSharing is a C++ bridge to the Java Google Play Games Services SDK and Apples Game Center for cocos2d-X. You can use this features at the moment:

  • Submit scores to Leaderboards
  • Open the Leaderboards UI
  • Unlock Achievements
  • Open the Achievements UI
  • Request scores from leaderboards

Requirements

You project must use cocos2d-x 3.2 or higher and you must already have Google Play Services set up for your project. If you don't know how to do that, you can take a look at a this tutorial I posted on my blog:

http://adriandawid.wordpress.com/2014/08/18/tutorial-how-to-use-google-play-services-with-cocos2d-x-for-android/

On iOS you only need to import the GameKit Library into your project in order to use GameSharing.

How to use GameSharing

Android:

To use Game Sharing you only have to add the class body and the imports from AppActvity to your AppActvity.java class, after that copy the other .java files into your project and replace all your.app.id keywords with your app ID. Once you did that, set MainActivity to the main activity in your AndroidMainfest.xml file and add AppActvity and NoGPGAppActvity to the list of Activitys. Then copy the C++/GameSharing.cpp and C++/GameSharing.h file into your project and you are ready to use GameSharing. For more information please take a look at the wiki.

iOS:

To use GameSharing on iOS, copy the C++ folder into your Classes folder and add all files inside of the Objetive-C++ folder to your iOS Project.

Then you must change the AppController.mm file like this:

#include "GameSharing.h"

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    window.rootViewController = rootViewController;

    GameSharing::initGameSharing((__bridge void *)rootViewController);

}

On iOS you must create a ios_ids.plist file in your Resources folder, to store your ids. Create two keys in it:"Achievements" and "Leaderboards" set their type to array and then add all your ids to the right category, then use there indexes in the array in your c++ code:

// Unlocks the first achievement in your list
GameSharing::UnlockAchivement(0);

// Unlocks the fifth achievement in your list
GameSharing::UnlockAchivement(4);

Is my project still compatible with other operating systems if I use GameSharing

Yes it is. The GameSharing class only compiles the Google Play Games relevant parts, if you compile for android and only compiles GameCenter relevant parts for ios. On other operating system all methods just have no effect at all, but won't produce any compiler errors.

How to extend GameSharing?

Android:

If you want to add a feature to GameSharing and you know how to develop with the JNI(Java Natvie Interface), you can do that. You just have to add a new static function to the AppActvity and write all GPGS code into it. Then add a new function to the GameSharing C++ class and add this code snipped to it:

#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
    if(IsGPGAvailable()){
    JniMethodInfo t;
    if (JniHelper::getStaticMethodInfo(t
                                       , "org/cocos2dx/cpp.AppActivity"
                                       , "yourStaticMethodName"
                                       , "yourMethodSignature"))
    {
        t.env->CallStaticVoidMethod(t.classID, t.methodID);
        // Release
        t.env->DeleteLocalRef(t.classID);
    }
    }
    else{
        MessageBox("Google Play Games Services are not actvie.", "Error");
    }
#else
    CCLOG("No GPGS available on this platform.");
#endif

iOS:

To add a iOS feature to GamSharing you need to add a static function to the iOS-Only part of GameSharing.h. Then implement this function in GameCenterHelper.mm, bear in mind that you need to surround a call to your feature with this code:

#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
    //Your code
#endif

======= Roadmap

Please take a look at this repro with waffle.io

https://waffle.io/dwd31415/GameSharing

License

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/

TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

  1. Definitions.

    "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.

    "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.

    "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.

    "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.

    "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.

    "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.

    "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).

    "Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.

    "Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."

    "Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.

  2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.

  3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.

  4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:

    (a) You must give any other recipients of the Work or Derivative Works a copy of this License; and

    (b) You must cause any modified files to carry prominent notices stating that You changed the files; and

    (c) You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and

    (d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.

    You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.

  5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.

  6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.

  7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.

  8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.

  9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.

END OF TERMS AND CONDITIONS

APPENDIX: How to apply the Apache License to your work.

  To apply the Apache License to your work, attach the following
  boilerplate notice, with the fields enclosed by brackets "{}"
  replaced with your own identifying information. (Don't include
  the brackets!)  The text should be enclosed in the appropriate
  comment syntax for the file format. We also recommend that a
  file or class name and description of purpose be included on the
  same "printed page" as the copyright notice for easier
  identification within third-party archives.

Copyright {yyyy} {name of copyright owner}

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

About

A C++ bridge to the Java Google Play Games Services SDK and Apple's Game Center for cocos2d-X.

http://adriandawid.wordpress.com/game-sharing/

License:Apache License 2.0


Languages

Language:C++ 46.9%Language:Java 31.1%Language:Objective-C++ 22.1%