#####A Simple ray-casting engine built with Python and PyGame.
Designed to be used for writing retro-styled FPP roguelike dungeon crawler games, like Dungeon Master series or the newer Legend of Grimrock.
This program is mainly written for educational purposes. The raycasting algorithm has been rewritten in a more Object-Oriented fashion, where a Renderer-class object throws Ray-class objects in front of the Camera-class object. I think thanks to the Object-Oriented approach it's easier to understand what is actually happening during the rendering process – even if you plan to implement it in a procedural fashion.
The engine intentionally allows grid-based movement only! If you're looking for a more Wolf3D-like movement look no further than mlambir's PygameFPS.
##Legal: This code is distributed under GPL v3 License.
##Credits:
##Dependencies: May work with older versions, but these are what I used:
- CPython 2.7.5
- PyGame 1.9.2pre
- PyGame itslef depends on SDL so you need to have development libraries istalled for it to run.
===
####Current version features:
- Raycasting Textured Walls
- Raycasting Transparent Sprites
- Movement and roation
- Collision detection
- Loading maps from textfiles
####Keys:
Movement keys are hardcoded (as long as anything is hardcoded in Python's code) and go like this:
- W, S, A, D - move and rotate
- Q, E - strafe
- Esc - quit
======
Based on: python 3.3 with pygame under mac os lion / mountain lion / mavericks post, on albrecht.LT
-
Download and Install Xcode from AppStore
-
Install homebrew:
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
-
Update your brew:
brew update
-
Install Python (optional)
You can now install a desired version of Python from homebrew, but a more version-managing-oriented approach is reccomended. I myself use Pyenv, which is an exact rbenv clone, but for Python. That said, the described method should work with whichever version your system has installed (OSX 10.8 and 10.9 come with 2.7.5) if you don't want to install different versions.
-
You need few tools to compile PyGame
brew install hg brew install sdl sdl_image sdl_mixer sdl_ttf portmidi brew install --HEAD smpeg
if you get an error:
Error: No available formula for smpeg
use the command:
brew install --HEAD https://raw.github.com/Homebrew/homebrew-headonly/master/smpeg.rb
(Sometimes the server is slow. You may have to repeat the command if you get a connection reset error.)
-
Install pip:
easy_install3 pip
(if you installed Python via PythonBrew and VirtualEnv you should have the
pip
command working, so you can skip this step): -
Install PyGame:
-
Try to install normally:
pip install pygame
Most probably you'll get this error:
src/scale_mmx64.c:424:27: error: invalid instruction mnemonic 'movsxl'
Which you will need to fix manually in the cloned PyGame's repository. If you didn't and PyGame installed succesfully... well... lucky you!
-
Clone the repository.
hg clone https://bitbucket.org/pygame/pygame
(It's best to clone while in
~/Downloads
) -
Enter the repo directory and replace the file
pygame/src/scale_mmx64.c
with Albrecht'sscale_mmx64
-
Install pygame
pip3 install ~/Downloads/pygame
-
=====
######-- ellmo 2013