π maze - is a game that was written on Ubisoft engine βminikitβ(uses SDL2, ImGUI).It's our own implementation of pacman
Implemented features: dynamic tilemaps , collision detection, using ImGui, scores, levels, speed, keyboard controls, primitive AI for ghosts, own design.
Due to the fact that all the rights for the Minikit are belongs to the Ubisoft, I can post here only binary
To test the game:
- clone the repo
- cd game/src/pacman
- ./MiniKit.Pacman.pacman
The examples include:
- Controls
Movement = Arrows You can config the speed of the game through a slider. To win collect all the pills. Fruits make you invulnerable and let you eat ghosts. You have 3 lives. Pressing map in main menu lets you pick one of 5 levels. Each level has 1 or 2 warp points.
You can edit the level itself through config .json files (from 0 to 5) and how the ghost sees them (through 10 to 15)