PLEASE NOTE: As the original mod is in a WIP phase, so will this port be..
This is a port of Sass' Cinematic Mod for Call of Duty: World at War, designed for video editors to create cinematics shots in-game.
This mod creates new dvars combined as player commands. They are all associated to script functions that are triggered when the dvar doesn't equal it's default value, meaning these functions will all independently stay idle until they get notified to go ahead.
This mod was also designed as a Multiplayer mod only. It will not work in Singleplayer or Zombies.
In order to use the latest version of this mod directly from the repo, you'll need a copy of Call of Dutyยฎ: World at Warยฎ with or without Plutonium installed. This mod was built on the Steam version of World at War, meaning it will work on both.
Simply download the mod through this link. Scroll down and click on "Source code (zip)" to download the archive.
Once the mod is downloaded, open the ZIP file and drag the "mp_t4cine" folder into your WAW/mods
folder. If the mods
folder doesn't exist, create it. (You can also rename the mod if you'd like, but keep the mp_ prefix.)
X:/
โโโ .../
โโโ World at War/
โโโ mods/
โโโ mp_t4cine
- Plutonium full path:
%localappdata%\Plutonium\storage\t4
- Steam full path:
%localappdata%\Activision\CoDWaW
Then, open your game, and click on the "Mods" tab; "mp_t4cine" should appear in the list. Click on it once and then click on "Launch" to restart your game with the mod on.
You can also create a shortcut of your client's executable and add the following parameter to the target line : +set fs_game "mods/mp_t4cine"
. This will automatically launch the mod when you open the game.
Alternatively, you can edit the included .bat
file to run the game with the mod loaded automatically for Plutonium.
The link below contains a HTML file that explains every command from the latest release in details. The HTML file will open a new browser tab when you click on it.
It is not up-to-date with what's in the master branch, although everything should still work as intended. Just don't be surprised if something is missing or not working as expected!
MISC FUNCTIONS
- [x] clone -- <set to 1>
- [x] drop -- <set to 1>
- [x] about -- <set to 1>
- [x] clearbodies -- <set to 1>
- [x] viewhands -- <set to 1>
- [x] eb_explosive -- <radius>
- [x] eb_magic -- <degrees>
VISUAL FUNCTIONS
- [x] spawn_model -- <model_name>
- [x] spawn_fx -- <fx_name>
- [x] vision -- <vision>
- [x] fog -- <start end red green blue transition>
BOT FUNCTIONS
- [x] spawn -- <weapon_mp> <axis/allies> <assault/specops/heavygunner/demolitions/sniper>
- [x] move -- <bot_name>
- [x] aim -- <bot_name>
- [x] stare -- <bot_name>
- [x] model -- <bot_name> <ASSAULT/SPECOPS/HEAVYGUNNER/DEMOLITIONS/SNIPER> <axis/allies>
- [x] kill -- <bot_name> <body/head/fire>
- [x] holdgun -- <set to 1>
- [x] freeze -- <set to 1>
PLANNED FEATURES
- [ ] Implementation of Bot Warfare mod for T4 Plutonium.
- Sass - Created the original IW4Cine mod. All the code was written by him, I just edited it to work on WAW.
- Antiga - Helped rewrite the mod and fix things that I couldn't.