DSJS's repositories

ios12-empty-project-boilerplate

IOS 12.4 empty project template

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animegan2-pytorch-Windows

PyTorch implementation of AnimeGANv2

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awesome-unity-open-source-on-github

A categorized collection of awesome Unity open source on GitHub (800+)

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Blend_My_NFTs

Easily generate thousands of 3D models, images, and animation NFTs automatically in Blender with Blend_My_NFTs.

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EasyMocap

Make human motion capture easier.

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FigmaToCode

Generate responsive pages and apps on HTML, Tailwind, Flutter and SwiftUI.

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First-Person-Controller-VeryHotShark

This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.

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FlexLayout

FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax.

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frankmocap

A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

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GrassGPUInstansing

An exploration of various grass rendering techniques

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Keemap-Blender-Rig-ReTargeting-Addon

Blender Rig Retargeting Addon allows mapping motions of one rig to another. Works with ANY rig and allows user to map bones from one rig to another and save mapping files out to hard drive.

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mesh-deformer

Mesh deformation using the Unity Job System.

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MocapNET

We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

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quickhull3d

Finds the convex hull of a finite set of 3d points

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react-native-chat-app-nodejs-mongo

React Native mobile chat app powered by Nodejs and MongoDB

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resharper-unity-optimization-practices

Unity support for both ReSharper and Rider

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ShaderTutorials

unity shader tutorials

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stylegan

StyleGAN - Official TensorFlow Implementation

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threejs_yuka_fps

JavaScript library for developing Game AI.

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TransPose

A real-time motion capture system that estimates poses and global translations using only 6 inertial measurement units

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triangle

Small header library for triangular grids

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Unity3D-CG-programming

Various shaders.

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UtilitiesCustomFixedUpdate

A (hopfully) growing collection of various math, geometry and general utility classes for Unity3d and C#

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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world

A set of tools for wide world generation and manipulation

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