Daniel Shimmyo (dshimmyo)

dshimmyo

Geek Repo

Location:New York, U.S.A.

Twitter:@danshimmyo

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Daniel Shimmyo's starred repositories

Grass

An exploration of various grass rendering techniques

Language:C#License:MITStargazers:255Issues:0Issues:0

red-viper

A Virtual Boy emulator for the 3DS

Language:CStargazers:776Issues:0Issues:0

Jackrabbit

3D Game using SDFs for rendering.

Language:JavaScriptLicense:MITStargazers:75Issues:0Issues:0

xemu

Original Xbox Emulator for Windows, macOS, and Linux (Active Development)

Language:CLicense:NOASSERTIONStargazers:2673Issues:0Issues:0

Mathfs

Expanded Math Functionality for Unity

Language:C#License:MITStargazers:2419Issues:0Issues:0

MegaMocapVR

A SteamVR powered mocap solution for Unreal Engine

License:GPL-3.0Stargazers:361Issues:0Issues:0

CustomShaderFunctionTest

Unity Shader Graph custom function node exmaple

Language:HLSLStargazers:41Issues:0Issues:0

NavMeshComponents

High Level API Components for Runtime NavMesh Building

Language:C#License:MITStargazers:3000Issues:0Issues:0

freemocap

Free Motion Capture for Everyone 💀✨

Language:PythonLicense:AGPL-3.0Stargazers:3266Issues:0Issues:0

open-brush

Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

Language:C#License:Apache-2.0Stargazers:814Issues:0Issues:0

StandardTriplanar

Unity's standard shader with triplanar mapping

Language:ShaderLabStargazers:315Issues:0Issues:0

INTUITION

Intuition v1. CLI for Pug, CRUD and docs/blogs as staticGen, and much more.

License:MITStargazers:30Issues:0Issues:0