dsh2wrt's starred repositories
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
RealTimeFluidRendering
Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
WickedEngine
3D engine with modern graphics
nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
FrameGraph
vulkan abstraction layer that represent frame as a task graph
CompileScore
Tools for profiling and visualizing C++ build times.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
standard-surface
White paper describing the Autodesk Standard Surface shader.
cpp-build-analyzer
Analyzes MSVC C++ compilations with C++ Build Insights SDK
spherical-harmonics
Spherical harmonics library
RealTimeStochasticLightcuts
Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts
CppCon2019
Slides and other materials from CppCon 2019
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
FractalFlame
Exploring Fractal Flame algorithm
Ultralight
Lightweight, high-performance HTML renderer for game and app developers.