dsh2wrt's starred repositories

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

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AR-Source

Augmented reality (AR) development resources(增强现实开发资源汇总)---AIRX整理

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XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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RealTimeFluidRendering

Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".

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Ray-Tracing-Gems-II

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

Language:C++License:MITStargazers:848Issues:0Issues:0

ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

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WickedEngine

3D engine with modern graphics

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nvidia-texture-tools

Texture processing tools with support for Direct3D 10 and 11 formats.

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Blurry

Simulating depth of field with particles on a shader

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Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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FrameGraph

vulkan abstraction layer that represent frame as a task graph

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CompileScore

Tools for profiling and visualizing C++ build times.

Language:C#License:MITStargazers:456Issues:0Issues:0

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

Language:C++License:MITStargazers:914Issues:0Issues:0

Falcor

Real-Time Rendering Framework

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standard-surface

White paper describing the Autodesk Standard Surface shader.

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MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

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cpp-build-analyzer

Analyzes MSVC C++ compilations with C++ Build Insights SDK

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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spherical-harmonics

Spherical harmonics library

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RealTimeStochasticLightcuts

Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts

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CppCon2019

Slides and other materials from CppCon 2019

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DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14748Issues:0Issues:0

stride

Stride Game Engine (formerly Xenko)

Language:C#License:MITStargazers:6408Issues:0Issues:0

UnrealEngineSkyAtmosphere

Unreal Engine Sky Atmosphere Rendering Technique

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FractalFlame

Exploring Fractal Flame algorithm

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Ultralight

Lightweight, high-performance HTML renderer for game and app developers.

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