Doom Mapping/Modding Lair [DRON12261]'s repositories
WAD-Hotel-of-the-Dead
My single-player map in Boom format called "Hotel of the Dead".
MOD-VanillaPSX
VanillaPSX is an audio-visual mod for near-vanilla ports that brings the Doom PSX aesthetic to PC Doom as much as possible.
SFT-GZDoom-Classic
The build is based on GZDoom 4.11.3 and is correctly tuned in the sense that it is as close as possible in aesthetics to the original doom and other games. Moreover, it is correctly configured hardware renderer.
WAD-DRON12261-DM-Pack
My (mega)wad of 4 maps for Deathmatch.
WAD-Remember-2-it
My map inspired by Go 2 it (Plutonia Map32) and is a tribute to the Final Doom trilogy.
RES-CyberTechTEX
Blocky cyberspace textures
RES-UltimateDTex
Big stable compilation of various texturepacks (~7700 textures total)
WAD-Constriction1024-MAP07
My boom map for Constiction 1024 Community project.
WAD-Death-by-1000-Lines-E2M5
My limit-removing map for Death by 1000 Lines Community Project.
WAD-DOOM-PSX-Frontier-of-Agony
Episode in DOOM PSX style for Eternity Engine 4.03 with custom content.
WAD-MidNightmare
Medium map in a technical setting under the night sky for Boom.
WAD-NMW-Maps
My maps for Nomakh's Mapping Workshop Project.
WAD-Perditions-Gate-Flashback
Perdition's Gate tribute map
WAD-Purity-of-Fame
My map for the Rusty Drill community project for the MAP31 slot. It is a set of remakes of first maps from all four IWAD (E1M1 Ulrimate Doom, MAP01 Doom 2, MAP01 TNT, MAP01 Plutonia) in "Brutalism" style, as well as final arena mashup of first Scythe, Scythe 2 and Scythe X maps.
WAD-Scythe-Reforged
My "Scythe" remake.
WAD-TDSOP-Remake
Remake of my old wad of 2 maps.
WAD-Tribute-Quilt-Pieces
My E4M7 and E4M9 pieces for the Tribute Quilt community project.
WAD-Welcome64
My introduction to Doom 64 mapping.