drollings / worldcore

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worldcore

This is a 2010 snapshot of a unfinished reboot of https://github.com/drollings/Phase3MUD. More flexible STL data structures, more support for scripting with API standards managed by Thrift, and a common core of code which simultaneously supported file parsing, user permissions, and run-time modifications to the game environment were accounted for.

Emerging changes in C++ standards made a deeper overhaul more compelling.

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License:The Unlicense


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Language:C++ 96.1%Language:Thrift 2.3%Language:Makefile 1.6%