drojf / ui-editing-scripts-ru

Scripts for easier editing of Unity assets for Higurashi (Russian Translation)

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UI Compiler

Scripts for easier editing of Unity assets for Higurashi.

The main rust script will generate a new emip file, apply it to the assets and pack the assets into 7zip archive we need for a release.

Documentation Notes

Please note that documentation is in two places:

  1. This Readme.md file (for basic usage information)
  2. Detailed documentation with images etc. on our Wiki.
    • You don't need to read all of this to use the tool!

Usage instructions for translators and dev team

Setup (Windows Only)

The below instructions only work on Windows!

  1. Follow the instructions here to install Python 3, and make sure Python is on your path
    • If the above link doesn't work, just make sure you do the following:
    • During the install, make sure you tick the checkbox "Add Python 3 to PATH"
    • After the install is finished, open a fresh command window, then type python to check if python is correctly on your path (should display the python prompt)
  2. For translators, fork this repository (Github forking instructions)
    • A fork is recommended for translators as you can check in your changes to github. It also allows you to use Github for building and hosting assets
  3. Clone the repository (either this repository, or the one you forked) to your computer

Using the tool to generate sharedassets0.assets (Windows Only)

To list the supported Higurashi chapters for this tool, run

python build.py

which should show an error message complaining about a missing chapter argument

Then run

python build.py onikakushi

for example, to build the sharedassets required for onikakushi. You can also run python build.py all to build all chapters.

NOTE: The script should automatically detect if the vanilla assets or UABE has changed, and re-download them. But if that doesn't work, use the '--force-download' option like so:

python build.py rei --force-download

You may encounter the following problems:

  • Windows Defender may block/delete our precompiled ui-compiler.exe. In this case, you can either try to unblock it, or install Rust to make the script compile it on your own computer. Contact us if you have this issue.
  • For any other error, likely we just need to update the build script, so please contact us.

Modifying Assets

Assets are located in the assets folder. Replace any file in the assets folder, then run the script again, and it should be included in the generated assets files.

Building assets using Github Actions

Note for forks/translators

Github actions might be disabled for your forks. Clicking on the 'Actions' tab should allow you to enable it. Please do this before proceeding.


Triggering Github Actions Builds

Building a release

To use Github Actions to build a release, create a tag like v1.0.6_onikakushi which contains the chapter name (separated by an underscore) you want to build (or 'all' for all chapters).

Click on the 'Actions' tab to observe the build process.

Once the build is complete, go to the 'Releases' page, and a new draft release should appear. You can check everything is OK before publishing the release, or just download the files without publishing the release.

Building ui-compiler.exe using Github Actions

To build just the ui-compiler.exe using Github Actions (on Github's server), push any tag to the repository.


New Episode Preperation Instructions

The following information is only used when adding support for a new episode.

Please look through the detailed documentation, especially if you're working on a new chapter, new language, or using UABE - this file does not contain information on those topics.

Preparing font files

You'll need to extract the 'msgothic' font files from the stock .assets file before starting:

  1. Open one of the sharedassets0.assets from the new episode in UABE
  2. Find two font files (search for *msgothic* and hit F3 a couple times). Note there are other files with msgothic in the name, you're looking for ~100kb files with the exact names below:
    • MonoBehaviour msgothic_0 SDF
    • MonoBehaviour msgothic_2 SDF
  3. Click "Export Raw" and save the files to disk
  4. Rename them as msgothic_0.dat and msgothic_2.dat
  5. Move them to assets/vanilla/<chapter>/msgothic_0.dat & assets/vanilla/<chapter>/msgothic_2.dat

Extra Notes

If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs.

Developer Notes

Documentation for the underlying python scripts can be found here.


Manual Setup and Running Instructions (Windows Only)

We suggest using the above python script intead to setup everything, but these instructions remain here for reference.

These instructions do not rely on the build.py script, and are roughly how we ran the ui-editing-scripts before the build.py was created.

Note: these are rough instructions only, and may need updating.

  1. Install Python 3
  2. Run python -m pip install -r requirements.txt (or python3 instead of python), to install the python dependencies
  3. Download the vanilla assets from our website, then extract them to the root of the repository (the assets folder in the archive will merge with the assets file in the repository)
  4. Download and extract UABE somewhere, then make sure AssetBundleExtractor.exe is on your path
  5. Decide whether you want to get the pre-compiled executable, or compile the executable yourself (see below):

Option 1: Getting the pre-compiled executable

  1. Download the pre-compiled ui-compiler.exe
  2. Make sure it is on your path, or in the root of the repository

Option 2: Compiling the exe yourself

  1. Follow this guide to install Rust on Windows There are some gotchas for Windows (like you need to install Visual Studio before installing rust).
  2. In the root of the repository, run cargo build to check everything works correctly.

Running ui-editor-scripts

  • To compile a particular chapter/variant, open build.py and look at the valid chapters, for example:
    • onikakushi 5.2.2f1
    • matsuribayashi 2017.2.5 unix 51100D6D
  • Run cargo run (compile yourself) or ui-compiler (pre-compiled) with the command you chose earlier. Following the previous example:
    • cargo run onikakushi 5.2.2f1
    • cargo run matsuribayashi 2017.2.5 unix 51100D6D

If you compiled the exe yourself, you can run the ./compileall.sh under windows by using git bash which comes with Git for Windows.

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Scripts for easier editing of Unity assets for Higurashi (Russian Translation)


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