drewblount / swarm

a cybernetic, geodesic, interactive swarm

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swarm

a cybernetic, geodesic, interactive swarm

swarm is an interactive installation art project for Reed's Renn Fayre 2k14. Using Craig Reynold's boids algorithm, I simulate a giant emergent swarm, projected onto a hanging screen. swarm interacts with its audience, seeing them with an Xbox Kinect. Unlike many implementations of boids, I do not animate each individual in the flock, but rather draw lines between each boid and its neighbors. This produces a great undulating net, the wire-frame of a cybernetic cloud. The swarm is real, the parts disappear.

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a cybernetic, geodesic, interactive swarm

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