Senior Software Developer in San Francisco, California
Senior Software Engineer @ Verba Software (March 2015 - Present)
Full stack Rails developer on a team dedicated to making learning materials more affordable and accessible to students.
- Verba Connect / Inclusive Access
Instrumental in architecting and creating a tool in a matter of weeks that would go on to revolutionize digital textbook distribution. - Nebraska Sourcing Integration
Worked closely with third-party logistical partners to develop an API integration workflow which allowed for millions of dollars of learning materials to be tracked efficiently from purchase, warehousing, collection and end-user shipment. - Stability and Escalation Workflow Management
Worked directly with customer service teams to improve efficiency and efficacy of On-Call engineering rotations and management of production errors from background jobs to customer experiences.
Software Engineer @ University Now (March 2013 - March 2015)
Full stack Rails developer building a world-class online learning platform. Worked closely with a team of developers, educators, and visionaries to change the world of online higher education.
- Enrollment 2.0
Lead a team in an effort to reconstruct our student onboarding process. Ensured timely project completion. Architected a new structure for the system including new routing and object model. Worked closely with internal user experience designer. - Readiness
Built a system that monitors a student's progression through learning material and provides up to the moment feedback, showing them when they are ready to take their exams. - Course Plans
Backbone application hosted on Rails. Allows course designers to dynamically plan and share course learning materials. Supports multiple dependent objects and automatic persistence to the server.
- Ruby
- Rails
- React
- Heroku
- AWS
- GCP
- PostGres
- MySQL
- Javascript
- Backbone
- ActiveRecord
- jQuery
- HTML / ERB / HAML
- HTML5 / Canvas
- Pusher / Websockets
- CSS / SCSS / SASS
- RSpec
- Factory Bot
- Devise
- REST
- Git
- Content platform for pre-generated and randomized tabletop roleplaying content. Rails backend with a Stimulus frontend.
- Focus is on a clean, useable and mobile-friendly design which can be easily nagivated and used during roleplaying game sessions.
The TQ
- Social networking site that allows friends and acquaintances to learn more about each other. Moderators post daily thought provoking questions. The answers are sorted along the logged-in user's social graph via Facebook integration.
- Answers can be voted upon and commented upon as well. The app is gamified with a scoreboard that is dynamically built from user interaction.
- No longer running, but it was fun briefly.
CTRO | Bells Rang | Fellow Wolf | etc.
- Recorded, engineered, mixed, and produced several records.
- Performed dozens of lives shows with multiple musical acts.
- Spent countless amounts of money on drum machines and synthesizers.
Lead Designer @ CLAW (2012)
Developed gameplay mechanics and visual style for Election War Room 2012 for iOS. Worked from pen and paper gameplay to a polished and fully functional game in 8 months.
- Designed gameplay, visual style, and user interface. Employed swift iteration to move from physical mockups to wireframes and eventually the mobile platform.
- Worked daily with project lead and engineer. Maintained constant communication to develop daily goals and accomplishments and continually push project towards completion on an optimistic deadline.
- Working with a small team, employed a diverse toolkit to deliver visual needs. This included illustration, icon design, user interface design, user experience, animation, and character design.
Co-Founder & Game Developer @ Good Controller (2011)
Co-founded a video game development company. As a two person team with no initial experience in the industry, we developed a finished product in just over a year. Our game was featured by Apple and distributed to tens of thousands of mobile customers.
- Worked closely with product engineer to develop user interface assets.
- Developed a UI style and voice specific to the project.
- Designed top to bottom user interface, including all written and visual content.
- Maintained visual and written style throughout all brand messaging,
- Created visual assets, including character models and in-game content.
- Produced all game audio from sound effects to music performance and engineering.
- Performed all marketing and promotional tasks including content writing.
- Developed online presence and cultivated social media awareness.
English: Native, and quite good.
French: Iffy at best.
Rhode Island School of Design - Product Development & Manufacturing
RISD - Online / Providence, RI (2020 - Present)
App Academy - Bootcamp / Code School
App Academy - San Francisco, CA (2013)
State University of New York at Buffalo - Comparative Literature and Journalism
SUNY Buffalo - Buffalo, NY (2007)