drandreas / game-and-watch-retro-go

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Emulator collection for Nintendo® Game & Watch™

_This fork adds support for "MX25U51245G 54" 64MByte Flash. If you have not yet soldiered the chip you are better of trying to get the "MX25U51245G" instead of the "MX25U51245G 54" first. The former has better backwards compatibility.

I've also adjusted the Flashloader._

This is a port of the retro-go emulator collection that is intended to run on the Nintendo® Game & Watch™: Super Mario Bros. 2020 edition. The second bank support is based on macohime's guide. Moving retro-go to the second bank makes it loadable with Tim Schuerewegen's Homebrew Menu.

❗ you are on a development fork.

This repository is a fork of https://github.com/kbeckmann.

It is used to develop handheld console emulators on STM32 platform like LCD-Game-Emulator.

If you attend to experiment it, you may need to consider https://github.com/bzhxx/game-and-watch-retro-go in the following section.

Or if you are looking for stable release, please use origin: https://github.com/kbeckmann/game-and-watch-retro-go.

Supported emulators:

  • GB / GBC (Gameboy / Gameboy Color)
  • NES (Nintendo Entertainment System)
  • SMS (Sega Master System)
  • GG (Sega Game Gear)
  • PCE (PC Engine / TurboGrafx-16)
  • LCD-Game-Emulator (Game & Watch / Konami / Tiger Electronics / Elektronika )

How to report issues

❗ Please read this before reporting issues.

You may run the script ./report_issue.sh and follow the steps lined out, or continue reading:

Please include the following:

  • Name of the emulator (nes, gb, etc.)
  • The full name of the ROM you are running, e.g. "Super_Tilt_Bro_(E).nes"
  • The git hash of this repo and the submodule. Run the following: git describe --all --long --dirty=-dirty; cd retro-go-stm32; git describe --all --long --dirty=-dirty

With this information, please head over to the Discord and post in the #support channel. If you don't want to use discord for some reason, please create an issue.

Troubleshooting

  • Do you have any changed files, even if you didn't intentionally change them? Please run git reset --hard to ensure an unchanged state.
  • Did you pull but forgot to update the submodule? Run git submodule update --init --recursive to ensure that the submodules are in sync.
  • Run make clean and then build again. The makefile should handle incremental builds, but please try this first before reporting issues.
  • If you have limited resources on your computer, remove the -j$(nproc) flag from the make command, i.e. run make flash.
  • It is still not working? Try the classic trouble shooting methods: Disconnect power to your debugger and G&W and connect again. Try programming the Base project first to ensure you can actually program your device.
  • Still not working? Ok, head over to #support on the discord and let's see what's going on.

How to build

Prerequisites

  • You will need version 10 or later of arm-gcc-none-eabi toolchain. 10.2.0 and later are known to work well. Please make sure it's installed either in your PATH, or set the environment variable GCC_PATH to the bin directory inside the extracted directory (e.g. /opt/gcc-arm-none-eabi-10-2020-q4-major/bin, /Applications/ARM/bin for macOS).
  • In order to run this on a Nintendo® Game & Watch™ you need to first unlock it.

Building

Note: make -j8 is used as an example. You may use make -j$(nproc) on Linux or make -j$(sysctl -n hw.logicalcpu) on Mac, or just write the number of threads you want to use, e.g. make -j8.

# Configure the debug adapter you want to use.
# stlink is also the default, but you may set it to something else:
# export ADAPTER=jlink
# export ADAPTER=rpi
export ADAPTER=stlink

# Clone and build flashloader:

git clone https://github.com/ghidraninja/game-and-watch-flashloader

cd game-and-watch-flashloader

make -j8

cd ..

# Clone this repo with submodules:

git clone --recurse-submodules https://github.com/kbeckmann/game-and-watch-retro-go

cd game-and-watch-retro-go

# Place roms in the appropriate folders:
# cp /path/to/rom.gb ./roms/gb/
# cp /path/to/rom.nes ./roms/nes/
# cp /path/to/rom.sms ./roms/sms/
# cp /path/to/rom.gg ./roms/gg/
# cp /path/to/rom.pce ./roms/pce/
# cp /path/to/rom.gw ./roms/gw/

# On a Mac running make < v4 you have to manually download the HAL package by running:
# make download_sdk

# Build and program external and internal flash.
# Note: If you are using the 16MB external flash, build using:
#           make -j8 LARGE_FLASH=1 flash
#       A custom flash size may be specified with the EXTFLASH_SIZE variable.

make -j8 flash

If you are a developer

  • If you need to change the project settings and generate c-code from stm32cubemx, make sure to not have a dirty working copy as the tool will overwrite files that will need to be perhaps partially reverted. Also update Makefile.common in case new drivers are used.

Build and flash using Docker

To reduce the number of potential pitfalls in installation of various software, a Dockerfile is provided containing everything needed to compile and flash retro-go to your Nintendo® Game & Watch™. Note that Linux is required as a host OS in order to flash the target.

Steps to build and flash from a docker container (on Linux, e.g. Archlinux or Ubuntu):

# Clone this repo
git clone --recursive https://github.com/kbeckmann/game-and-watch-retro-go

# cd into it
cd game-and-watch-retro-go

# Place roms in ./roms/gb and ./roms/nes accordingly

# Build the docker image (takes a while)
docker build -f Dockerfile --tag kbeckmann/retro-go-builder .

# Run it with usb passthrough. Set your ADAPTER and LARGE_FLASH appropriately.
docker run --rm -it --privileged -v /dev/bus/usb:/dev/bus/usb kbeckmann/retro-go-builder make ADAPTER=stlink LARGE_FLASH=0 -j$(nproc) flash

# In case you get access errors when flashing, you may run sudo inside the docker container. The proper way is to fix the udev rules, but at least this is a way forward in case you are stuck.
# docker run --rm -it --privileged -v /dev/bus/usb:/dev/bus/usb kbeckmann/retro-go-builder sudo -E make ADAPTER=stlink LARGE_FLASH=0 -j$(nproc) flash

Backing up and restoring save state files

Save states can be backed up using ./dump_saves.sh build/gw_retro_go.elf. Make sure to use the elf file that matches what is running on your device! It is a good idea to keep this elf file in case you want to back up at a later time.

This downloads all save states to the local directory ./save_states. Each save state will be located in ./save_states/<emu>/<rom name>.save.

After this, it's safe to change roms, pull new code and build & flash the device.

Save states can then be programmed to the device using a newer elf file with new code and roms. To do this, run ./program_saves.sh build/gw_retro_go.elf - this time with the new elf file that matches what's running on the device. Save this elf file for backup later on.

program_saves.sh will upload all save state files that you have backed up that are also included in the elf file. E.g Let's say you back up saves for rom A, B and C. Later on, you add a new rom D but remove A, then build and flash. When running the script, the save states for B and C will be programmed and nothing else.

Upgrading the flash

The Nintendo® Game & Watch™ comes with a 1MB external flash. This can be upgraded.

The flash operates at 1.8V so make sure the one you change to also matches this.

The recommended flash to upgrade to is MX25U12835FM2I-10G. It's 16MB, the commands are compatible with the stock firmware and it's also the largest flash that comes in the same package as the original.

Contact, discussion

Please join the Discord.

LICENSE

This project is licensed under the GPLv2. Some components are also available under the MIT license. Respective copyrights apply to each component.

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