douysu

douysu

Geek Repo

Company:ByteDance

Location:Beijing

Home Page:www.yindouyd.com

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douysu's repositories

graphics-algorithm

3D图形学算法Code。包括软渲染、光线追踪、PBR等等~

computer-graphics-notes

记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.

shader

Shader仓库.

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wallpaper

3D水族馆壁纸

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c-code

C++功力提升仓库.

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Sudou

从零开始建立3D引擎

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algorithm

各种算法代码仓库

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physically-rendering

基于物理的渲染项目内容。

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tinyrendererYD

光栅渲染器

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cmake-project-template

This project is aimed at jump-starting a C/C++ project that can build libraries, binaries and have a working unit test suite. It uses CMake build system and is deliberately completely minimal.

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code-tool

个人代码仓库

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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Hazel

Hazel Engine

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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spdlog

Fast C++ logging library.

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SPlisHSPlasH

A modified version of SPlisHSPlasH for using in my graphics research. The original version is here: https://github.com/InteractiveComputerGraphics/SPlisHSPlasH

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TinySTL

TinySTL is a subset of STL(cut some containers and algorithms) and also a superset of STL(add some other containers and algorithms)

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UnityCharacterRender_SeparableSubsurfaceScatter

Unity_SeparableSubsurfaceScatter

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