douysu's repositories
graphics-algorithm
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
computer-graphics-notes
记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.
physically-rendering
基于物理的渲染项目内容。
tinyrendererYD
光栅渲染器
cmake-project-template
This project is aimed at jump-starting a C/C++ project that can build libraries, binaries and have a working unit test suite. It uses CMake build system and is deliberately completely minimal.
code-tool
个人代码仓库
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Hazel
Hazel Engine
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
spdlog
Fast C++ logging library.
SPlisHSPlasH
A modified version of SPlisHSPlasH for using in my graphics research. The original version is here: https://github.com/InteractiveComputerGraphics/SPlisHSPlasH
TinySTL
TinySTL is a subset of STL(cut some containers and algorithms) and also a superset of STL(add some other containers and algorithms)
UnityCharacterRender_SeparableSubsurfaceScatter
Unity_SeparableSubsurfaceScatter