To run with OpenXR
linas-apprenticefs opened this issue · comments
Linas Ozeraitis commented
using Microsoft.MixedReality.OpenXR;
...
Marshal.GetObjectForIUnknown(WorldManager.GetNativeISpatialCoordinateSystemPtr()) as SpatialCoordinateSystem;
_unityCoordinateSystem = PerceptionInterop.GetSceneCoordinateSystem(UnityEngine.Pose.identity) as SpatialCoordinateSystem;
Timbo commented
Thanks, It really helped!