Shaders
Surface shader
- BaseColor
- ToonWater - A simple toon-style animated water shader
- Translucency - Adding translucency to blinnPhong lighting, forward path only.
- Standard Translucency - Adding translucency to standard lighting, need custom internal shader.
Unlit shader
- ScreenSpaceReflection - SSR with raymarching, which is implemented on single object but full screen post-process.
Internal shader
Used in Graphic Settings > Built-in Shader Settings
, which is needed by StandardTranslucency.shader
Houdini VAT experment
SideFX Lab version: 521
Three mode:
- rigid - fractured object movement
- soft - cloth simulate
- fluid - fluid simulate
MeshGridDeform experment
Change the vertex position by a 2x2x2 grid in shader.
Prob
- Not so expensive on CPU side.
- More grids gain more flexibility.
Cons.
- Float array cannot be serilized.
- Cannot deform normal in correct direction.