Li He (doomdagger)

doomdagger

Geek Repo

Company:Netease Games

Location:Hangzhou

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Organizations
CodeRoamer
djtu-association
LeightonStreet

Li He's repositories

learn-python

lalala, learning python

AtmosphericScattering

Atmosphere based on multiple-scattering, convincing cloudscape from Horizon: Zero Dawn

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basis_universal

Basis Universal GPU Texture Codec

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TileableVolumeNoise

Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.

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alembic

Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.

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arkgraph

ARKNIGHTS Material Calculator

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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brdf

BRDF Explorer

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cpython

cloned cpython

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"

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Proland-To-Unity

A port of Proland to Unity

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rapidjson

A fast JSON parser/generator for C++ with both SAX/DOM style API

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realtime-clouds

Implementation of Horizon: Zero Dawn's cloud renderer.

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redis

Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, HyperLogLogs, Bitmaps.

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sam_robot

山姆自动下单机器人

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sparsehash

C++ associative containers

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Tile-based-deferred-shading

https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines

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tweetmap2

Map your Twitter audience. Find where they live, what language they speak and engage them geographically. Share or download your results.

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Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

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UnrealEngineSkyAtmosphere

Unreal Engine Sky Atmosphere Rendering Technique

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Vapor

Volumetric Fog for Unity

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VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

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