Li He's repositories
learn-python
lalala, learning python
AtmosphericScattering
Atmosphere based on multiple-scattering, convincing cloudscape from Horizon: Zero Dawn
basis_universal
Basis Universal GPU Texture Codec
TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
brdf
BRDF Explorer
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
Proland-To-Unity
A port of Proland to Unity
realtime-clouds
Implementation of Horizon: Zero Dawn's cloud renderer.
sam_robot
山姆自动下单机器人
sparsehash
C++ associative containers
Tile-based-deferred-shading
https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights