dont_cry's repositories
Addressables-AssetManager
Pre-loading, Synchronicity, and Pooling for Unity Addressables
Assemblies-Hotfix-Toolkit-Unity
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by huatuo
AutoLOD
Automatic LOD generation + scene optimization
BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效的商业级unity3d 工作流。(已被多个大厂借鉴使用)
DotsPlanet
用Dots实现的星球
ET
Unity3D Client And C# Server Framework
ET-EUI
基于ET框架的UI模块
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
JEngine
JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 | JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily
KEngine
A unity asset bundle framework with LGPL license
MoBaDemo
用Unity做的一个类Moba游戏Demo
pokerogue-android
把宝可梦肉鸽打包成可以安装的apk
TEngine
TEngine
UniHacker
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
Unity3DTraining
Unity的练习项目
UnitySocketProtobuf3Demo
主要实现了用Unity对接了Leaf服务器。其次带了些小工具。