don-tnowe / godot-extra-controls

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Naddy's Extra Controls

More control elements. Simple as. A collection of control nodes usable in a variety of games and GUI applications.

Containers:

  • Interpolated Box/Flow: Containers that smoothly animate children when they enter or change order. Drag-and-drop reordering and drag-and-drop to move between containers in both variants. Vertical layout and compacting children to fit are features supported in the Box variant.
  • Radial Container: script-based "Pie menu", supports texturing, tweening, different item sizes (via size_flags_stretch_ratio), and multiple position-to-index functions.
  • ScaleContainer: When resized, scales children instead of resizing them. With the integer scale setting, can be used for pixel-perfect viewports.
  • Child Transform Container: transform a Control's children while preserving minimum size.
  • Draggable: node that can be dragged and resized with the mouse pointer, with grid snapping, parent-clipping, and a visible resize margin.
  • ScrollZoomView: node that can have one child and allows to scroll and zoom using the mouse. Allows smooth zoom.
  • MaxSizeContainer: Limits child size to a max size.
  • View Switcher: Keeps only one child, and optionally a background, visible.

Utility:

  • Remote Transform Rect: transform a Control remotely similar to RemoteTransform2D/3D
  • Data Dropper: passes drag-and-drop via signal
  • Flipped Split: SplitContainer anchored to the other side for when the parent is resized

Input:

  • Theme Icon Button: I use it in my other plugins all the time! Grabs icon from theme by name.
  • Properties Box: Form to input values like you'd use the inspector. Strings, bools, numbers (sliders supported) and enums. Allows foldable groups.
  • Unfolded Option Button: list of options, pick one or use as bit flags

Made by Don Tnowe in 2023.

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Copying and Modification is allowed in accordance to the MIT license, full text is included.

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License:MIT License


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