Dominik Lazarek's repositories
VoxelConeTracing
An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)
crest-oceanrender
Novel ocean rendering techniques (Unity3D)
Image-Cloud
An img.ly picture-visualizer geared by WebGL and three.js
DirectX_Raytracer
A simple Raytracer implemented in DirectX 10
CG-Transformations
Basic C++ Classes for computergraphic purposes
cpp_serialization
A small template-based serialization library using modern c++ features
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
LudumDare25
Our game for Ludum Dare 25
netImgui
'Dear Imgui' remote access library and application
PathTracer
A small GPU-based pathtracer using Hardware-Raytracing
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.