Jonathan Quinn's starred repositories
MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
awesome-design-patterns
A curated list of software and architecture related design patterns.
GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
GASContent
Repo to gather all Gameplay Ability System content for UE4
csharplang
The official repo for the design of the C# programming language
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Watson-Unity-ARKit
# WARNING: This repository is no longer maintained :warning: This repository will not be updated. The repository will be kept available in read-only mode.
pmp-library
The Polygon Mesh Processing Library
tinykaboom
A brief computer graphics / rendering course
RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
apriltags-cpp
C++ port of the AprilTags library, using OpenCV (and optionally, CGAL)
DynamicPatcher
Runtime C++ Editing
tinyobjloader
Tiny but powerful single file wavefront obj loader
turbobadger
Small footprint UI library for hardware accelerated games & applications
antons_opengl_tutorials_book
Anton's OpenGL 4 Tutorials book - Demo Code