Diego Novillo (dnovillo)

dnovillo

Geek Repo

Company:Google @googlestadia

Location:Toronto, Canada

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Diego Novillo's repositories

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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bigwheels

BigWheels is a cross-platform, API agnostic framework to build graphics applications.

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clspv

Clspv is a prototype compiler for a subset of OpenCL C to Vulkan compute shaders

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Dilithium

Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.

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effcee

Effcee is a C++ library for stateful pattern matching of strings, inspired by LLVM's FileCheck

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google-summer-of-code-2010-gcc

Automatically exported from code.google.com/p/google-summer-of-code-2010-gcc

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google-summer-of-code-2011-gcc

Automatically exported from code.google.com/p/google-summer-of-code-2011-gcc

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GW-BASIC

The original source code of Microsoft GW-BASIC from 1983

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llpc

LLVM-Based Pipeline Compiler

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OpenXR-Tutorials

OpenXR Tutorials [Work in progress, do not use to study OpenXR yet]

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pal

Platform Abstraction Library

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shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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SPIRV-Headers

SPIRV-Headers

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SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

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spvgen

Library to Generate SPIR-V Binary

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swiftshader

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

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Vulkan

Examples and demos for the new Vulkan API

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Vulkan-Samples

One stop solution for all Vulkan samples

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WebGL-Fluid-Simulation

Play with fluids in your browser (works even on mobile)

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xgl

Vulkan API Layer

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