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quick reference for universal design principles

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Universal Principles of Design [Quick Reference]

Cheat Sheet for the book by Lidwell, Holden, and Butler

80/20 Rule

Accessibility

Advance Organizer

Aesthetic-Usability Effect

Affordance

Alignment

Anthropomorphic Form

Archetypes

Area Alignment

Attractiveness Bias

Baby-Face Bias

Biophilia Effect

Cathedral Effect

Chunking

Classical Conditioning

Closure

Cognitive Dissonance

Color

80/20 Rule

80% of x involves 20% of y

Example

A toolbar that takes up little space but provides a bunch of functionality.

Accessibility

Environments should be accessible to as many users as possible without modification. There are 4 traits that indicate this: perceptibility, operability, simplicity, and forgiveness.

Example

Web forms with placeholder text and aria attributes.

Advance Organizer

Instructional technique that explains new things using existing knowledge. Two types: expository and comparative.

Example

Tree chart do depict someone's ancestry (expository).

Aesthetic-Usability Effect

People like to use and prefer pretty things.

Example

Pretty things.

Affordance

Where physical characteristics of an object match/influence its function

Example

Plate on door meant to be pushed vs handle meant to be pulled.

Alignment

Placement of elements so that the edges line up along a line. Could also be a line through the vertical center.

Example

Any word document.

Anthropomorphic Form

A tendency to favor humanoid looking things.

Example

Pear shaped method soap dispenser.

Archetypes

Universal patterns derived from innate biases.

Example

Foreboding architecture surrounding nuclear disposal sites to warn future intelligence.

Area Alignment

Aligning elements based on the density of their area and not just their edges.

Example

Vertical silhouettes of people.

Attractiveness Bias

Tendecy to perceive attractive people as smarter, more moral, sociable, and competent.

Example

JFK vs Nixon.

Baby-Face Bias

Tendency to see people and things with baby faces as more naive, helpless, and honest.

Example

People almost universally adore babies. However, the same can not be said about your average adult male.

Biophilia Effect

Environments rich in nature views reduce stress and increase focus and concentration.

Example

Go camping.

Cathedral Effect

Relation between perceived height of a ceiling and cognition. High ceilings -> creativity. Low ceilings -> concrete, detail-oriented.

Chunking

Combining many units of info into limited units (chunks).

Example

Most websites, brochures, and handouts.

Classical Conditioning

Associating a stimulus with an unconscious or emotional response.

Example

Teaching a dog to sit by using treats.

Closure

Tendency to perceive a set of elements as a single, larger element.

Cognitive Dissonance

Tendency to seek consistency among attitudes, thoughts, and beliefs.

It's easier to use small incentives to change people's attitudes than trying with large incentives. Large incentives only create justifications while the underlying attitude remains unchanged.

Color

Saturated colors attract. Desaturated colors for efficiency and performance.

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quick reference for universal design principles