David Neto's repositories
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
SPIRV-Headers
SPIRV-Headers
Vulkan-Headers
Vulkan Header files and API registry
Vulkan-ValidationLayers
Vulkan Validation Layers
clvk
Experimental implementation of OpenCL 3.0 on Vulkan
dneto0.github.io
very temporary way to share HTML
gemma.cpp
lightweight, standalone C++ inference engine for Google's Gemma models.
googletest
Google Test
hello-triangle-webgpu
Well commented hello triangle example for WebGPU
monaco-editor
A browser based code editor
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
uVkCompute
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library