dlannan / defold-cairo

A Cairo interface for Defold game engine

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Cairo for Defold

Note: This is for applications only (at the moment). Web deployment may be possible - to be investigated.

The aim is to provide a cairo based UI for Defold to make building interesting and modern interfaces easier.

The current systems uses a state manager to control the flow of UI execution. This is not required. This is to make building GUI applications a little easier and it maps in nicely to Defold state processes.

Libraries

All of this wouldnt work without some awesome libs:

If I have missed anyone, please let me know.

Development

Feb 2021: In its current state its very rudimentary. It has support for a number of widget types and some very basic V1.0 svg. It is completely usable though. Buttons, listboxes, MultiImage, Sliders, and much more is available and working. Sample:

alt text

Only tested on Linux, but should work on Windows and OSX. Android and IOS I need to build cairo for them to be usable.

Im working on:

  • making this SVG import much better (support wider SVG versions).
  • improving reliability for some of the widgets (slider)
  • Adding more widgets
  • A better, simple demonstration of all the widgets.

Notes

Performance is average. A full screen of 1440x1050 with large widgets will get around 50fps on a mid level PC.

All drawing is CPU compositied - which is slow and its done every frame.

This will change. Eventually all rendering will be via cached surfaces, which should result in 10-100x performance improvements (depending on the dynamic nature of your UI).


About

A Cairo interface for Defold game engine

License:MIT License


Languages

Language:Lua 50.5%Language:C 48.1%Language:C++ 1.4%Language:Shell 0.0%