dl-n-lb / vk_rt_simple

Simple Raytracing demo in Vulkan

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Simple Vulkan Ray Tracing Code

This was put together to get used to the vulkan/vulkan ray tracing apis. The raytracing itself is literally the most basic possible integrator where it just randomly samples on a cosine distribution. My code depends on:

To compile and run:

> make main
> ./main

Expect to see a more tidy/practical implementation on my github soon, possibly with more features implemented.

(MIT license - but please don't actually use this.)

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Simple Raytracing demo in Vulkan

License:MIT License


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