Utilising the ability of the compiler to compile to SPIR-V and the new feature in OpenGL 4.6 of running SPIR-V shaders.
shadertoy implementation in circle cpp/spirv shaders in a single translation unit (hopefully)
Utilising the ability of the compiler to compile to SPIR-V and the new feature in OpenGL 4.6 of running SPIR-V shaders.
shadertoy implementation in circle cpp/spirv shaders in a single translation unit (hopefully)
The Unlicense