dl-n-lb / shadertoy_cpp

shadertoy implementation in circle cpp/spirv shaders in a single translation unit (hopefully)

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Shadertoy in circle c++

Utilising the ability of the compiler to compile to SPIR-V and the new feature in OpenGL 4.6 of running SPIR-V shaders.

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shadertoy implementation in circle cpp/spirv shaders in a single translation unit (hopefully)

License:The Unlicense


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Language:CMake 62.6%Language:C++ 37.4%