dizzy2003's repositories

TextureWangBeta

Unity3D, node based procedural texture generator

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Node_Editor_Framework

Node Editor framework for Unity3D

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CosmosVGA

Custom Cosmos VGA Driver

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crest-oceanrender

An advanced ocean system implemented in Unity3D

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Deep-Land

Ascii Sidescroller with Procedural Generation

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DSS

DeepSkyStacker

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Facepunch.Steamworks

Another fucking c# Steamworks implementation

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filament

Filament is a physically based rendering engine for Android, Windows, Linux and macOS

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fluid

Fluid Particles - http://david.li/fluid

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ge

A general-purpose 3D game engine with editor, built with .NET Core

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GSServer

ASCOM Synta protocol driver for SkyWatcher and Orion telescope mounts

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HoloShield

Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.

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MLAPI

A game networking framework built for the Unity Engine to abstract game networking concepts.

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Net3dBool

This is a port of the java j3dbool library to C#

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odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

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OidsGL

test standalone openGL

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Signup

Information about signing up for a free Epic Games account

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SPH-Water-Simulation

Simple (unoptimized) 2D implementation of the 'Smoothed Particle Hydrodynamics' method for water simulation.

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