Stavros Diolatzis (diolatzis)

diolatzis

Geek Repo

Company:Intel

Location:France

Home Page:sdiolatz.info

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Stavros Diolatzis's repositories

VulkanFurShader

A vulkan implementation of fur shading using fins and shells in c++.

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BezierSurfaces

A program developed in C++ as part of the MSc module Foundations of Modelling & Rendering. It computes and displays the Bezier surface defined by the control net while showing the different stages of computation from points to the final bezier surface.

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CudaKMeans

A Cuda K means algorithm developed as part of my MSc Parallel Programming Module

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PBREngine

This is a point-based rendering game engine developed in c++ as my MSc project @ University of Leeds. It aims to demonstrate the advantages of point-based rendering in the case of high resolution models and its uses in games. A simple game will also be developed using this engine to show the advantages of this rendering method.

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Raytracer

A recursive raytrace developed from the ground up in c++ as part of the MSc Foundations of Modelling & Rendering module. It supports triangles and spheres, point and area lights, indirect lighting and impulse scattering.

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YTMusicUltimate

The best tweak for YouTube Music iOS.

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