Dihara Wijetunga's starred repositories
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
FidelityFX-FSR
FidelityFX Super Resolution
FidelityFX-FSR2
FidelityFX Super Resolution 2
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Guide-to-Modern-OpenGL-Functions
A guide to using modern OpenGL functions.
ArxLibertatis
Cross-platform port of Arx Fatalis, a first-person role-playing game
cornell-mcray
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
simple_vulkan_synchronization
A single-header library with a simplified interface for Vulkan synchronization
FidelityFX-Denoiser
FidelityFX Denoiser
ReSTIR-Vulkan
Vulkan implementation of ReSTIR
SirEngineThe3rd
A dx12/Vk game engine (kind of).
VulkanInfiniteProceduralTerrain
Playground for doing procedurally infinite terrain rendering experiments with Vulkan
Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
KinoMotion__unity_motion_blur
Motion blur post-processing effect for Unity