Dihara Wijetunga (diharaw)

diharaw

Geek Repo

Location:United Kingdom

Home Page:https://diharaw.github.io/

Twitter:@diharaw94

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Dihara Wijetunga's starred repositories

xmake

🔥 A cross-platform build utility based on Lua

Language:LuaLicense:Apache-2.0Stargazers:9368Issues:138Issues:3005

GameNetworkingSockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

Language:C++License:BSD-3-ClauseStargazers:7936Issues:293Issues:227

o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Language:C++License:NOASSERTIONStargazers:7472Issues:145Issues:7429

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Language:C++License:MITStargazers:5748Issues:67Issues:241

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:4620Issues:81Issues:47

RmlUi

RmlUi - The HTML/CSS User Interface library evolved

Language:C++License:MITStargazers:2538Issues:58Issues:319

overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

Language:C++License:Apache-2.0Stargazers:2426Issues:39Issues:72

FidelityFX-FSR

FidelityFX Super Resolution

FidelityFX-FSR2

FidelityFX Super Resolution 2

Language:CLicense:NOASSERTIONStargazers:1912Issues:51Issues:104

THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

Language:GLSLLicense:CC0-1.0Stargazers:1865Issues:62Issues:74

zip

A portable, simple zip library written in C

Language:CLicense:UnlicenseStargazers:1338Issues:38Issues:155

Guide-to-Modern-OpenGL-Functions

A guide to using modern OpenGL functions.

ArxLibertatis

Cross-platform port of Arx Fatalis, a first-person role-playing game

Language:C++License:GPL-3.0Stargazers:913Issues:63Issues:0

cornell-mcray

🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly

Language:RustLicense:NOASSERTIONStargazers:702Issues:12Issues:4

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

Language:C++License:MITStargazers:691Issues:21Issues:6

iortcw

Merge of ioquake3 features and fixes into RTCW code bases

Language:CLicense:GPL-3.0Stargazers:585Issues:33Issues:150

RTCW-SP

Return to Castle Wolfenstein Single Player GPL Source Release

Language:CLicense:GPL-3.0Stargazers:554Issues:43Issues:0

pacman.c

Simple Pacman clone written in C99.

Language:CLicense:MITStargazers:483Issues:14Issues:9

RayTracingDenoiser

NVIDIA Ray Tracing Denoiser

Language:HLSLLicense:NOASSERTIONStargazers:470Issues:185Issues:64

Kaguya

D3D12 Rendering Engine

rust_test

Rust & Vulkan test projects

Language:RustLicense:MITStargazers:371Issues:15Issues:5

simple_vulkan_synchronization

A single-header library with a simplified interface for Vulkan synchronization

Language:C++License:MITStargazers:213Issues:20Issues:6

FidelityFX-Denoiser

FidelityFX Denoiser

Language:CLicense:MITStargazers:141Issues:14Issues:2

ReSTIR-Vulkan

Vulkan implementation of ReSTIR

SirEngineThe3rd

A dx12/Vk game engine (kind of).

Language:C++License:MITStargazers:122Issues:8Issues:1

VulkanInfiniteProceduralTerrain

Playground for doing procedurally infinite terrain rendering experiments with Vulkan

Screen-Space-ReSTIR-GI

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

Language:C++License:BSD-3-ClauseStargazers:67Issues:1Issues:3

Animatron

Make animated figures and such

Language:CLicense:MITStargazers:18Issues:3Issues:0
Language:C++License:MITStargazers:11Issues:5Issues:0

KinoMotion__unity_motion_blur

Motion blur post-processing effect for Unity

Language:C#Stargazers:3Issues:0Issues:0